I have to agree with Krem on some parts.
Although the fighting system was unique and refreshing, the gameplay get very repetitive. It was EXTREMELY linear, which was disappointing to me. The way it looked before I played it, it seemed more open and explorable, but it really turned out to be the exact opposite. I'm not angry at ACE or anything, since they never really said it was gonna be an open game.
I think that if they can make it somewhat like Fable or Stalker with openness; where you can learn new moves and customize your stuff, then the game could be a winner.
You fight the same characters over and over, so the character depth is shallow. You don't get to experience a big variety of unique characters, and the setting of this game practically beckons for such a thing.
And...the ending was...disappointing to me. I didn't really understand what the hell was going on.
PS: Armageddon, there's a specific BBcode you can use for spoilers that requires people to highlight all text within it. You should have done
Highlight to read:(Your post goes here)
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As for now, the setting and design of it all is the only interesting thing to me. It has plenty of potential, and just so you know, I think there's a definite sequel on its way.