The intent of DuctTape is to unify and automate creation of scripts, command line utilities, and compiling. For example, DuctTape can create and compile an SMD into a MDL in a matter of a few clicks. It also contains a soundscape editor.
We introduce a new concept of scripted texture builds - which are authored graphically, of course. Rather than having to go into VTFEdit everytime you change your source image, DuctTape will detect that the source has changed and rebuild the VTFs that are based upon it. This type of functionality is ubiquitous, actually. If you change a map, SMD, QC, etc DuctTape will rebuild your outdated game content with the click of a button (The build mod button in the toolbar).
You can grab a copy and stay updated via their brand new website.














