TF2 SDK Update

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Re: TF2 SDK Update

Postby [JFG]Propaganda on Wed Jun 17, 2009 2:45 pm

undertone wrote:Thanks valve. I like how including VMFs breaks the model viewer. :p


Lawl, very....very sad.

Team Leader: "Have we tested this update to make sure there are no issues?"

Valve Monkey: (puts feet up on desk, sips coffee) "Of course, it's just a few VMF's, what could possibly go wrong?"

Team Leader: "Ok great, run down to Papa Johns and get Gabe an extra large pepperoni with triple cheese and 6 cokes, when you get back keep working on L4D2"

Valve Monkey: "L4D2 was finished months ago, we are just finishing the milking of L4D1 before we release it"

Team Leader: "Oh...right...well then carry on"
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Re: TF2 SDK Update

Postby joe_rogers_11155 on Wed Jun 17, 2009 10:51 pm

Valve Monkey: "Ok sir. Oh, and by the way, did you guys ever find out who leaked the Spy video to the Internets?"

Team Leader: "Yes. Actually, it was you."

Valve Monkey: "Oh really? Me, huh? Then why is it that everyone else at Valve was fired, and not me? That would explain the shitty quality of the recent update..."

Team Leader: ".........you're fired."

Valve Monkey: "It's my break time anyways, so up yours, buddy. Hell of a team you've got going here."
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Re: TF2 SDK Update

Postby ad_hominem on Wed Jun 17, 2009 11:34 pm

Wow, you guys are hilarious. [/sarcasm]
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Re: TF2 SDK Update

Postby joe_rogers_11155 on Thu Jun 18, 2009 1:16 am

Well it's not like I have a bunch of mapping to get to, thanks to the broken Hammer editor. I keep going back to Steam Forums looking for them to say, "fixed," but no dice.
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Re: TF2 SDK Update

Postby YokaI on Thu Jun 18, 2009 6:32 am

Valve's kind of on a fail-roll.

I think we've just been valve roll'd!
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Re: TF2 SDK Update

Postby [JFG]Propaganda on Thu Jun 18, 2009 8:16 am

Edited for my rum fueled rant lol.
Last edited by [JFG]Propaganda on Thu Jun 18, 2009 2:23 pm, edited 1 time in total.
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Re: TF2 SDK Update

Postby Gucio on Thu Jun 18, 2009 10:33 am

Well, vgui browser is back, btw. Breaktime's over
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Re: TF2 SDK Update

Postby EArkham on Thu Jun 18, 2009 2:40 pm

Gucio wrote:Well, vgui browser is back, btw. Breaktime's over


VGUI browser still fails for me, with no updates or anything showing in steam.

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Re: TF2 SDK Update

Postby Gucio on Thu Jun 18, 2009 7:35 pm

Hmm, weird, works for me, but...
It seems that vgui browser's viewport isn't refreshing correctly when you changing the models (i.e. last model isn't erasing), well it's a bit confusing when you're not sure which model you're looking at :F

And there's new tab in browser, called 'screen cap' which is (I think) not working properly - it made screenshots of all models from the actual left list but models there were overlapping on each other :|
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Re: TF2 SDK Update

Postby Surfa on Thu Jun 18, 2009 7:53 pm

The problem is the coding team went to E3. (not really just would be funny if they left everything half finished and didn't tell anyone)

Anyway I love the new update.
YAY for working custom shaders. :smt055
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Re: TF2 SDK Update

Postby EArkham on Thu Jun 18, 2009 8:10 pm

Actually, I was being dopey.

GUI model browser works fine as long as I start Hammer with the current game set to TF2. But since I'm working on maps for Zombie Panic! Source (HL2 mod), GUI == teh fail. ZPS team knows about the problem, so I'm hoping this will be fixed with a HL2 or ZPS update.

Also, TF2 ambulance!? Is that new? Awesome, lol.

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Re: TF2 SDK Update

Postby vcool on Thu Jun 18, 2009 8:40 pm

TF2 ambulance is a model that comes with pl_hoodoo, IIRC.
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Re: TF2 SDK Update

Postby joe_rogers_11155 on Sun Jun 21, 2009 6:24 pm

I found a fix for the vgui model browser screw-up. This will actually fix the vgui so you can use it again, instead of disabling the vgui.

posted here: http://www.interlopers.net/forum/viewtopic.php?f=1&t=29386&p=355768#p355768
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Re: TF2 SDK Update

Postby Chopium on Thu Jul 02, 2009 3:27 pm

The broken 3D screens and VGUI Model Browser have been patched in a Valve 'stealth' update for the Source SDK.
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Re: TF2 SDK Update

Postby Psy on Thu Jul 02, 2009 5:44 pm

It wasn't a ninja update. They made a changelog for it.
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