Neotokyo confirmed for July 3rd release

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Re: Neotokyo confirmed for July 3rd release

Postby Enraged on Sun Jul 05, 2009 8:21 pm

Yeh could we also get an arrow on the HUD pointing in the direction of the GHOST when it's not visible in the direction we're currently looking.
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Re: Neotokyo confirmed for July 3rd release

Postby Daz on Mon Jul 06, 2009 1:05 am

I'm not really a fan of tactical shooters, but I downloaded this primarily to take a look at the gorgeous maps and the general art style, great gameplay would be an added bonus for me =)

In general it is fun to play, but a few things have started to really annoy me, most of which have already been mentioned, but I thought I would mention them here anyway, in-case any of the developers are watching and looking for feedback.

- Its way too hard to tell the different teams apart, yes there is an icon, but in a firefight its the last thing I look at. I must have TK'ed at least 6 people, and have been TK'ed myself roughly the same amount of times, everyone few minutes I see people saying "sry!!!" in team chat after blowing a team mates legs off =)

- Damage direction! Put the directional indicators back for incoming damage!

- Death cam, it would be great to see why my cranial matter just spurted up the adjacent wall =) If I get sniped from the other side of the map in TF2 its nowhere near as frustrating as I understand why I died and where the attacker was.

- Waiting is boring =) I realise that having a round based system makes things more tense, but if someone gets a lucky headshot on me in first 20 seconds of the match, I am stuck waiting for up to 5 minutes to play again. Perhaps an option to switch to a "respawn waves" type of system could fix the waiting problem, and still keep the tense feeling as there is still a "punishment" for dying!

- Some of the weapon sounds are weak, I think the sniper rifle and the early AR are the main culprits, they sound like someone bouncing a tennis ball off a wall =) I do love the roar of the shotgun though!

With all that said, you guys have done a fantastic job with NT, its the sexiest modification I have ever seen, its feature complete for a 1st release (rare!) and the music is fantastic also. I'm certainly looking forward to seeing where it goe's!
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Re: Neotokyo confirmed for July 3rd release

Postby svbg869 on Mon Jul 06, 2009 1:25 am

this game is constantly crashing for me, i keep getting that infamous "internal directX error present ()"
which sucks, and i have tried to fix it (i used to get it for CSS b4 i fixed it), but it seems neotokyo has brought it back onto my comp
oh and for some reason, all my other games have taken to not working sometimes, before i restarted my comp, as nothing would run off steam.
probably something to do with source and its tendency to be quite annoying, but anyways, the game is heaps of fun, and really nice (tho i decreased all my settings to get better FPS)
my newest released map: surf_elites_v2
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Re: Neotokyo confirmed for July 3rd release

Postby no00dylan on Mon Jul 06, 2009 4:11 am

Perhaps they should remove friendly fire altogether... Ive always found it a useless feature.
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Re: Neotokyo confirmed for July 3rd release

Postby TheBlackKnight on Mon Jul 06, 2009 10:44 am

Been playing it yesterday and Saturday;

At the moment I feel somewhat indifferent about it, but with a tendency towards "yeah, tis nice".

I guess what annoys me the most is the overall pacing - I just like fast paced quake style gameplay more.

The guns are ok-ish, but I wish they would give me more feedback as to why I don't hit people.
So far it seems, that everything with a silencer is sub-par over long ranges; My personal favourite is that semi-auto carbine thingiee. I hope they address that with an updated manual, the current one lacks any information about that topic. Oh and what is that slug-round supposed to do?

Map-wise it is OK, most maps though are of quadratic nature and some can be quite confusing; It might have been better to release with less maps first and only include those with an easier layout, like some of those dojo/temple complexes.

Gameplaywise, I guess the mod stands and falls with the team you get and yeah a ticket system might be nice too.

And I can understand the confusion between the 2 teams, they really do have similar Silhouettes and colours (blue and red might have been better)
The vision modes are nice and enforce mixed teams and the boobies are a really good idea.
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Re: Neotokyo confirmed for July 3rd release

Postby warlord on Mon Jul 06, 2009 5:48 pm

im wondering if anyone else is having a problem with the nt website forums.
to me the forum page and the main page are the same and theres no where to post , or even email for that matter.
id really like to find thier forums so i can figure out why this game crashes on me soo often
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Re: Neotokyo confirmed for July 3rd release

Postby Blink on Mon Jul 06, 2009 8:00 pm

I don't mean to piss on any chips but I thought this mod was very average. It looks great but plays badly due to some odd decisions and my word does it need a decent audio engineer. The maps seemed very quiet and the guns sound very weak.

I'm sure the game has amazing potential but I'll wait till then.
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Re: Neotokyo confirmed for July 3rd release

Postby AndyMacK on Mon Jul 06, 2009 8:05 pm

Blink wrote:I don't mean to piss on any chips but I thought this mod was very average. It looks great but plays badly due to some odd decisions and my word does it need a decent audio engineer. The maps seemed very quiet and the guns sound very weak.

I'm sure the game has amazing potential but I'll wait till then.


^

Sorry,
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Re: Neotokyo confirmed for July 3rd release

Postby TheBlackKnight on Mon Jul 06, 2009 8:31 pm

warlord wrote:im wondering if anyone else is having a problem with the nt website forums.
to me the forum page and the main page are the same and theres no where to post , or even email for that matter.
id really like to find thier forums so i can figure out why this game crashes on me soo often


I guess it is switched off?

My advice is to head over to their irc channel (#neotokyo on gamesurge - though I haven't confirmed that yet just used a search engine)
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Re: Neotokyo confirmed for July 3rd release

Postby oneups on Mon Jul 06, 2009 9:08 pm

Blink wrote:I don't mean to piss on any chips but I thought this mod was very average. It looks great but plays badly due to some odd decisions and my word does it need a decent audio engineer. The maps seemed very quiet and the guns sound very weak.

I'm sure the game has amazing potential but I'll wait till then.


^ Yea that.
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Re: Neotokyo confirmed for July 3rd release

Postby no00dylan on Mon Jul 06, 2009 9:30 pm

Blink wrote:I don't mean to piss on any chips but I thought this mod was very average. It looks great but plays badly due to some odd decisions and my word does it need a decent audio engineer. The maps seemed very quiet and the guns sound very weak.

I'm sure the game has amazing potential but I'll wait till then.


You're right in some respects, the gameplay needs a little tweaking, but on the whole "maps are quiet" that's where I disagree... there are sounds in many places, and i think the sound choice makes it seem quiet... for example, wind rolling down the subway, and a buzzing from a bright florescent light. The sound is there, it just seems to create a feeling of isolation. Sound wise i think it does much better then other mods.


The gun sounds are amazing in my opinion, they have such pop to them

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Re: Neotokyo confirmed for July 3rd release

Postby Blink on Mon Jul 06, 2009 9:49 pm

I think it's just a case of graphics before gameplay. It's fantastic that their mod looks so nice but it needs to be fun first and foremost. I've heard that playing the mod 'a certain way' makes it hugely enjoyable (ie with the devs) but the average joe is not going to get that experience.

At the end of the day we all play mods for the gameplay aspect and the visuals take a back seat. I'm more than confident the Neotokyo team have much more to give in future releases and I cannot wait for it to be refined.
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