Neotokyo confirmed for July 3rd release

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Re: Neotokyo confirmed for July 3rd release

Postby stoopdapoop on Sat Jul 04, 2009 8:13 am

I've been playing it since release. Fan-fucking-tastic.

(most) weapons are crisp, leaning makes sense, maps are well thought out/pretty, and most (but not all) are decently optimized. The Ghost is one of the best gameplay elements I've seen in a while. Just all around great mod.

Brb, playing.
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Re: Neotokyo confirmed for July 3rd release

Postby The Doctor on Sat Jul 04, 2009 8:38 am

It's a great mod, and the team I was just playing with were actually playing the game properly. Usually people just bunny hop around like fuck wits, but these guys were being tactical.

I love all the maps especially the subway and the one set in the high rise building at night with the view of the street below, can't think of it's name. Fucking sweet mod drenched in Cyberpunk, I just hope some local servers are set up so I can play lag free.
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Re: Neotokyo confirmed for July 3rd release

Postby Lobstar on Sat Jul 04, 2009 9:51 am

lol went to bed beacuse i got bored waiting. i wake up with a 75.4 ratio :D enjoy it suckers
New blog up and running :D
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Re: Neotokyo confirmed for July 3rd release

Postby KILLA-COW on Sat Jul 04, 2009 9:55 am

Only had time to play a few rounds but impressed so far, easy to forget it's a free modification and start judging it as if I'd paid 40 quid for it!

Gameplay is good, except I'm absolute shit, had a bit of a problem with lag where it'd lag then the screen would go black then fade back in, don't know if it was part of the game but if it was then it needs changing because it's bloody annoying.

Art assets are very, very high quality, the models especially - very impressive, almost professional quality some of them. Textures are nice, some a bit bland but functional and some very nice. Maps are nice too, play quite well (subway and ghost I played) nice flow to them, quite a lot of very small inconsistencies and little bits of lazy mapping and some areas could do with a bit of sprucing, but nothing major or game-breaking, just things someone who is picky like me would pick up on.

Overall very good, probably one of the best multiplayer mods to have been released so far in last few years.

And make it easier for me because I'm really shit and keep on fucking dying. :cry:
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Re: Neotokyo confirmed for July 3rd release

Postby Mess on Sat Jul 04, 2009 10:53 am

Dystopia host just went down, dammit!!! I nearly had it. Have to start a torrent instead.
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Re: Neotokyo confirmed for July 3rd release

Postby AndyMacK on Sat Jul 04, 2009 11:22 am

Someone will have to explain to me what Dystopia has to do with this.
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Re: Neotokyo confirmed for July 3rd release

Postby Meotwister on Sat Jul 04, 2009 11:42 am

I'm guessing they had hosted a link for NeoTokyo?

Played it a bit before bed, everything I remember from a year ago that was baggin it down a bit has been removed and the surface super polished. All the nice touches like the noob hints before round start (and the initializing/etc computer stuff as well) really complete out a very great experience.

The game balancing as well is great especially from what I remember where it wasnt forgiving for newer players at all. Glad to see it turned out awesomely.. will probably be the only multiplayer mod released that I actually play regularly.
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Re: Neotokyo confirmed for July 3rd release

Postby DjBourgeoisie on Sat Jul 04, 2009 2:26 pm

Nice to hear most of you are enjoying it. We had a couple of minor bugs slip out but nothing we felt we needed to delay the release any longer. Look forward to recon detpacking some of you in the future ;)
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Re: Neotokyo confirmed for July 3rd release

Postby Surfa on Sat Jul 04, 2009 2:48 pm

Played it this morning and really feel like it isn't a good as it was hyped to be. I dis-like the basic movement feels too slow the recon class feels slow unless you sprint jump. The levels seem either too tight or too open this seems to suit the support and recon class more than the assault class. Every time I played it I got team killed at-least twice because people are retarded. Felt the cloak was useless unless you were attacking a recon class. The weapon system is fine unless you join halfway through a game were most people have the better weapons. Also it seemed to run quite slowly might be due to that fact the ep1 engine doesn't allow sli but it was annoying. Some levels were camper friendly and got frustrating early on.

Overall I felt it to be disappointing but still good just too much hype.
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Re: Neotokyo confirmed for July 3rd release

Postby Kelikan on Sat Jul 04, 2009 3:16 pm

This mod is so awesome, I just hope the Australian community stays alive :(
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Re: Neotokyo confirmed for July 3rd release

Postby Enraged on Sat Jul 04, 2009 3:16 pm

Absolutely fantastic. Weapons are perfectly balanced. Maps are all brilliant, but I feel some could do with a little more adjustment. The gameplay will probably need some modifications to keep it interesting, but I'm expecting what's already been done to last a significant amount of time.
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Re: Neotokyo confirmed for July 3rd release

Postby Mess on Sat Jul 04, 2009 5:50 pm

I played for about 20 mins today and didn't get any kills, and was generally confused - I was hoping for some pick-up-and-play action but it looks like I'm going to have to study a manual/game-guide to know what's going on.

things TF2 did to be more player-friendly:
- Add Tips to load-screens
- Clear HUD elements to show objectives, and vocal commands also
- Clear red/blue team difference with striking silhouettes = no need for HUD elements
- Defined different classes with aesthetics
- Showed direction of damage through HUD element
- Kill-cam
- Re-inforce class roles through character (vocals, meet the team vids)
- Re-inforce objectives and class playing styles through achievements
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Re: Neotokyo confirmed for July 3rd release

Postby Zipfinator on Sat Jul 04, 2009 6:40 pm

Mess wrote:I played for about 20 mins today and didn't get any kills, and was generally confused - I was hoping for some pick-up-and-play action but it looks like I'm going to have to study a manual/game-guide to know what's going on.


I was thinking the same thing. I played for an hour or two last night and had fun, actually did good one round somehow even though I didn't even know how to play the game mode. The biggest problem for me was telling the teams apart. Sometimes the little HUD red and green icons didn't show up and I'd end up shooting a teammate because it wasn't there.

Also the weapons system is kind of annoying. There's too many guns to choose from and I have no way of knowing what's different about them until I use it.

The maps mostly look pretty good, only one of them didn't seem like it was up to the quality of the other maps. I don't really understand the gamemode still, but it seems like there was no real layout to the map that enhanced the gamemode. It just seems like the maps are random layouts where the mapper just started laying stuff out and didn't even think about how it would affect the game. Maybe it only seems like that because I haven't played the maps enough though, but it shouldn't take more than a few rounds to pick up the layout and it seemed like I was just wandering around randomly every round looking for people to kill instead of following a path I found to get to the objective.
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Re: Neotokyo confirmed for July 3rd release

Postby wood250 on Sat Jul 04, 2009 10:06 pm

played for about 1hr and like above alittle confusing what you got to do.
i get the general idea - get to the item, pick it up and take it back to somewhere..
but without knowing the maps inside out even with the hud display it was tricky to get anywhere without bumping into Joe Camper and his Buddies.
certainly has a steeper learning curve than i anticipated.
i can only assume tht everyone is in the same boat.
also i couldnt work out visually [without the red indicator] whos was on me team which led to alot of TKs..

well thts my main problems, and im sure the more i play the more itll become easier. [1hr isnt long enough i know]

on a side note - the maps are stunning, visually the best Free Mod ive seen. i just hope the gameplay levels out.
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Re: Neotokyo confirmed for July 3rd release

Postby EArkham on Sat Jul 04, 2009 10:31 pm

The leaning stuff is going to make me motion sick sooner or later, I just know it. Heh.

Also, how do you get more ammo when you run out? I have a bad(good?) habit of hitting R after firing a few shots thanks to too much ZP:S, which seems to use up my ammo faster than normal in NT. Guess partially expended clips are simply tossed for a fresh one.

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