Neotokyo confirmed for July 3rd release

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Re: Neotokyo confirmed for July 3rd release

Postby Lobstar on Sat Jul 04, 2009 10:58 pm

Does anyone get really weird framedrops on Skyline? sometimes at complete random my framerate drops from 120 to like 3 or 2 for just like 10 secs and then its back to normal.
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Re: Neotokyo confirmed for July 3rd release

Postby Puffenstuff on Sat Jul 04, 2009 11:57 pm

Lobstar wrote:Does anyone get really weird framedrops on Skyline? sometimes at complete random my framerate drops from 120 to like 3 or 2 for just like 10 secs and then its back to normal.


Yes skyline and the map with the city street have big, random slowdowns. Other than that I am loving the game, steep learning curve and all. I love the intel when holding the ghost featre
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Re: Neotokyo confirmed for July 3rd release

Postby Mr-Jigsaw on Sun Jul 05, 2009 1:21 am

I have to agree with the complaints regarding the presentation of the weapons. I would like to see some COD4 style comparison or at least a simple description. Part of the problem is that with a game like COD4 or Counter-strike, we all mostly know which role every gun plays. We know an MP5 is an SMG for close to mid-range. And we know that the M4 is for mid-range, etc. But since a number of the guns are completely original designs, it's a little harder to tell, especially when a few look like some weird mix between SMG and AR.
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Re: Neotokyo confirmed for July 3rd release

Postby Lobstar on Sun Jul 05, 2009 1:45 am

Mr-Jigsaw wrote:I have to agree with the complaints regarding the presentation of the weapons. I would like to see some COD4 style comparison or at least a simple description. Part of the problem is that with a game like COD4 or Counter-strike, we all mostly know which role every gun plays. We know an MP5 is an SMG for close to mid-range. And we know that the M4 is for mid-range, etc. But since a number of the guns are completely original designs, it's a little harder to tell, especially when a few look like some weird mix between SMG and AR.


Isnt that a good thing? I mean the first round of play i knew exactly what weapons i like and dislike, and i can predict how they preform in combat.

But i dont agree with the steep learning curve. I think its rather easy to get into.
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Re: Neotokyo confirmed for July 3rd release

Postby Zipfinator on Sun Jul 05, 2009 2:09 am

Well because of the learning curve for me I didn't really get which weapons were better/worse for me by using them. I did good with a few weapons and thought I'd like to use it again, but I didn't know the name of it. It would be nice if maybe on each weapon selection there were little bars that showed simple stats like range and power.
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Re: Neotokyo confirmed for July 3rd release

Postby EArkham on Sun Jul 05, 2009 2:33 am

I agree about the weapons choice screens. It's not clear what is what, nor what the purpose is. Honestly, I'm not clear what the difference is between several of the weapons even after playing a full map with them. The exception being the "unlocked" weapons, which were clearly more potent than the regular weaponry.

But I think the larger problem is how easy it is to team stack on this. Once a team starts gaining access to the better weapons, the other team can either forget about it or pray for amazing teamwork to just suddenly appear... and if they've got themselves into a losing situation, how likely is that? The team change option after every round makes it easy to stack a team and stay stacked... and the lack of autobalance means you can have one team heavily outnumber the other.

Compounding this unbalance is the death cam. You can die instantly with no idea how you were killed, or from what direction. That doesn't lend itself to learning from your mistakes.

I dunno...I was really having a lot of fun when I was on the stacked team, but getting stuck on a losing team was extremely frustrating. And frankly I play games to have fun, not to push my blood pressure up.

It's a gorgeously designed game. Beautiful, stunning maps... but it desperately needs some form of autobalance.

Kep

PS - Not counting being clueless about most of the weapons, the learning curve for the basic game wasn't a big deal to me either. I had to change a few of the key settings around, set a bind for crouch+jump, and was pretty much good to go.
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Re: Neotokyo confirmed for July 3rd release

Postby Zipfinator on Sun Jul 05, 2009 4:34 am

I actually just noticed those bars I suggested were there. They are just covered up half the time and are extremely small and impossible to read... That should be fixed because otherwise there is no way to tell the weapons apart. Most of the weapons are the same it seems anyway though, just different models so I guess it really doesn't matter, you just base their power by the level you unlock them with.
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Re: Neotokyo confirmed for July 3rd release

Postby MuffinKing on Sun Jul 05, 2009 6:47 am

Surfa wrote:Played it this morning and really feel like it isn't a good as it was hyped to be. I dis-like the basic movement feels too slow the recon class feels slow unless you sprint jump. The levels seem either too tight or too open this seems to suit the support and recon class more than the assault class. Every time I played it I got team killed at-least twice because people are retarded. Felt the cloak was useless unless you were attacking a recon class. The weapon system is fine unless you join halfway through a game were most people have the better weapons. Also it seemed to run quite slowly might be due to that fact the ep1 engine doesn't allow sli but it was annoying. Some levels were camper friendly and got frustrating early on.

Overall I felt it to be disappointing but still good just too much hype.


I was scared after reading through a lot of the comments that no one would feel the same about the mod as i did. I completely agree with surfa, i was expecting more feedback like this..? :?
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Re: Neotokyo confirmed for July 3rd release

Postby popcornjake on Sun Jul 05, 2009 7:16 am

I don't understand why everybody has a hard time with the weapon selection screen...

Once you learn which weapon does what and where it would be useful you should be fine, took me an odd hour or so to work out the kinks of it, its fine if you ask me.

/fanboyism

My main gripe is that guns show up on the thermal vision, it's just odd.
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Re: Neotokyo confirmed for July 3rd release

Postby Sathor on Sun Jul 05, 2009 9:22 am

I didn't catch much of the hype, so I couldn't really be disappointed, as the only effort I put into it was to download 800 MB. And clearly: I have spent 40-50 euros on worse games!

The look is rather unique, clearly different from other Source games, I like the maximum of custom content and the quality of the models and textures. Of course, there are some weaknesses. The quality of the textures and models sometimes varies. Most impressive so far was the subway-style map to me. With all those moving, flashing neon ads, it impressed me deeply. I didn't like some of the other maps, though. There is this map with huge open spaces with strange machinery and so on. Other maps are really great, too.
The weapons imho could have used some description, but you need a maximum of about 10 rounds to find out each function. Sometimes you can even see what the weapon will be. So I don't think thats a point to cry over. I like how you die so easily. I like how the weapons feel, I like how precise your movement is. In some games I have the problem I don't get into the motion, because it feels sloppy and arkward. Not here.
I was able to kill people in the first rounds. I think it was rather tactical gameplay (depending on the map).

I will use some of the time reserved for gaming for this Mod. Good stuff.
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Re: Neotokyo confirmed for July 3rd release

Postby Enraged on Sun Jul 05, 2009 9:32 am

I feel that there needs to be some more background noise on some of the maps. The japanese spa style map only really has the wind-chimes to present the soft-background audio I think you're trying to introduce, but it needs a bit more. Maybe near the pond area put one of those wooden water sea-saws that produces a soft "clonk" every few seconds.
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Re: Neotokyo confirmed for July 3rd release

Postby Meotwister on Sun Jul 05, 2009 10:50 am

Someone asked about noob hints or something.. when I played they were right on the screen before the roundstart :S

Also, someone said something about getting more ammo... one of the noob hints tells ya that they do the "mag dump" idea that if you reload before you're empty.. all the remaining bullets are thrown out.
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Re: Neotokyo confirmed for July 3rd release

Postby Corigami on Sun Jul 05, 2009 3:39 pm

I absolutely love the game. Incredible. I have no lag, I picked it up quick and made mvp a few times. Classes seem well balanced to me, I play as assault mostly. Best mod I've seen in a long time.

The biggest bitch I have is that it needs to be more clear who is on which team. Very often I would come upon someone, we would look at each other, dance around a bit, and eventually one figured out which team the other was on and shot. The little team indicating icons should be brighter and bigger or the Janasd;flhaspdf;k (whatever the green team is) should have more prominent colors.
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Re: Neotokyo confirmed for July 3rd release

Postby EArkham on Sun Jul 05, 2009 4:29 pm

Corigami wrote:The biggest bitch I have is that it needs to be more clear who is on which team. Very often I would come upon someone, we would look at each other, dance around a bit, and eventually one figured out which team the other was on and shot. The little team indicating icons should be brighter and bigger or the Janasd;flhaspdf;k (whatever the green team is) should have more prominent colors.


The kill message should also indicate a friendly fire incident differently. When you're in one of the special vision modes, it makes it almost impossible to quickly see the difference between the green and blue letters. Maybe make the killer or target underlined or something.

[Edit] Also, is the desktop shortcut icon missing for anyone else, too?

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Re: Neotokyo confirmed for July 3rd release

Postby punky on Sun Jul 05, 2009 6:10 pm

EArkham wrote:[Edit] Also, is the desktop shortcut icon missing for anyone else, too?

Kep

Yes, it's missing for me too :(
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