Comrade Suhov wrote:I wonder how much owners of L4D1 will buy L4D2. I'm personaly not going to do it because I don't want to be foouled 2nd time by Valve. L4D1 is a game with no support, no patches and no new content. Look at TF2 - 3 patches @ month + content updates every 2-3 months. It may be bad patches, good patches, buggy patches minor fixes but still there is always someone working on TF2. As for L4D1 we got 16 patches since release and only 3 of them are not minor (Janyary update, that make game not looks like a pre-beta, April content update (with 1 more map and very boring game mode) and June update wich allowed to use custom content). Strangely, but even Crysis Warhead (multiplayer-only game) got updated more since it's release and Crysis is a EA game.
And you already fogot that prior to L4D1 release there was promised:
1) A.I. Director that can change paths for players (now annoynced as L4D2 feature) and weather effects and lighting (also now announced for L4D2)
2) "Additional characters, infected, weapons and even campaigns" (from interview with Doug Lombardi)
3) Improved Matchmaking (promised to be avalible for L4D1 "soon" after release). Now promised as L4D2 feature.
Also, L4D1 is a game with loads of problems: gameplay problem, balance problems, technical problems and simply bugs. And these problems is not yet adressed and looks like not going to be fixed ever because Valve working on siquel since game was released. For instance, CS:S or TF2 was fixed (I mean no critical bugs or gameplay problems) in about 2-3 months since release.
Buying L4D2 from Valve? Thanks, no. There is no proof that Valve will not start working on L4D3 after L4D2 release and forget to fix L4D2 and add some content for it.
Could you whine any more?
Seriously, i think some are forgetting that 2 versus campaigns were added after release and an entirely new game mode with 16 maps.
Comparing L4D to TF2 is like comparing apples and oranges. There's only so much you can add to a game and even with all of TF2s updates, there is still a backlash of a portion of the community.
What are these "balance issues" then? Because last i knew, something i read long before L4D came out, was that the game favors Infected to increase difficulty for survivors to survive.
Where is this supposed interview with Lombardi where he's stating new weapons/infected/characters for DLC in L4D? And i don't recalling anyone being able to look into the future...
Crysis isn't an EA game, it's a Crytek game, it's only being published by EA.
And using CSS in your arguments, lol, seriously, that's like the black sheep of the Valve game flock.
May i also add that some games just don't require 50 new guns, 20 new survivors and 10 new infected. You are trying to change L4D into something it isn't, atleast that's what you mean with your tf2 comparison.
In the end, the number of patches dont mean shit, thats like saying "ha i got 5 x 5 euro and you only got 1x 20 and 1x 5 euro"...
Oh well, it doesn't bother me the slightest you're not going to buy it, i'll be enjoying it and i'll preload it the minute it comes out. But it does bother me you are basing most of your claims on "assumptions", comparisons that just dont work and claims without proof to back them up (namely the gameplay bugs, technical issues, etc...).