Off Limits Media Release

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Off Limits Media Release

Postby Blink on Mon Sep 21, 2009 1:21 pm

The team behind Off Limits have been beavering away behind closed doors and have popped some new media shots on to their site for us all to drool over:

It’s been a while since we released anything public, which doesn’t mean we haven’t been busy! I’ve been working on a new level to finish before the release (one with vehicles). I’ve also been updating the Juggernaut vision HUD, trying to come up with a final design that shows the information a JN player needs and also trying to make it look good. It took a lot of discussion and playtesting, but it paid off in the end. You can see the first version in these screenshots, however there is still some things to be fixed on it. I’ll be making posts about how everything works when we finalize it and also start explaining all the feature Off Limits has to offer as we near our release.


Image Image Image


Plenty more to check out on their website.
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Re: Off Limits Media Release

Postby Surfa on Mon Sep 21, 2009 4:25 pm

Looks like a nice mod although I am not a fan of some of the view-models textures. Also in the map I have seen alot of props of high quality but then some of lower quality which just seems such a shame.

But off the bat I would say it has the polish of Neotokyo but it looks a lot more fun.
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Re: Off Limits Media Release

Postby Hellraz0r on Tue Sep 22, 2009 4:50 am

That looks mean as! The last shot for some reason reminds me of a variation of cs_assault off counter strike. Man, keep it up it's looking good.
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Re: Off Limits Media Release

Postby Puffenstuff on Thu Sep 24, 2009 7:11 am

Surfa wrote:But off the bat I would say it has the polish of Neotokyo but it looks a lot more fun.

Funny.
I was going to say It has the polish of Neotokyo but doesn't look like my style of play. :-D
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