Gamasutra Chat to the Valve Writers

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Gamasutra Chat to the Valve Writers

Postby Blink on Tue Nov 03, 2009 10:16 am

Gamasutra have also been on the interview bandwagon and posted a nice discussion with the Valve writers Marc Laidlaw and Eric Wolpaw.

Can you talk a little bit more about how the whole train thing came about in the intro of Half-Life 2?

ML: It was a code thing. One of the level designers was constantly asking for more features they could use in the level editor, and trains are sort of a general-use thing. Every time a platform moves in Quake, that was a type of train. Usually they just go back and forth, and they didn't move very smoothly. So one of the programmers on Half-Life created a track train that would move over long distances and turn and pivot on certain points and go around curves and certain things like that.

I don't remember what the original request was for what the original level designer had in mind, but I remember when I heard about it, the first thing that came to my mind was an actual train. I just took it too literally, and I started thinking in terms of, "What could we do with a train in Half-Life?"


It's well worth a read.
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Re: Gamasutra Chat to the Valve Writers

Postby TheMiede on Tue Nov 03, 2009 12:25 pm

Firstly,-edit- i am dumb.

Secondly, is it me or did Marc Laidlaw misunderstand the question in the quote above. It looks like he was answering it for HL instead of HL2.
Last edited by TheMiede on Tue Nov 03, 2009 1:05 pm, edited 1 time in total.
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Re: Gamasutra Chat to the Valve Writers

Postby MNM on Tue Nov 03, 2009 12:26 pm

Blink's link worked for me :)
When in doubt, VDC.
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Re: Gamasutra Chat to the Valve Writers

Postby TheMiede on Tue Nov 03, 2009 1:04 pm

MNM wrote:Blink's link worked for me :)


Doh! I clicked the top link, not the bottom one. /me hides
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Re: Gamasutra Chat to the Valve Writers

Postby Dionysos on Tue Nov 03, 2009 3:27 pm

Very interesting and stimulating read.
The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.
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Re: Gamasutra Chat to the Valve Writers

Postby Zipfinator on Tue Nov 03, 2009 10:00 pm

Was very interesting to read. Writing is something that I've always been interested in but never done much of. When it's done well you're completely immersed in the story, more so than watching when watching a great movie. It's good to know how Valve comes up with some of their writing and how they fill in their plots.
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Re: Gamasutra Chat to the Valve Writers

Postby Zabiela on Tue Nov 03, 2009 11:56 pm

Surprised to see how much of what I thought was very intentional to be an afterthought to the actual game, a chance hiccup that made its way into the final version.
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Re: Gamasutra Chat to the Valve Writers

Postby Terr on Wed Nov 04, 2009 12:36 am

TheMiede wrote:Secondly, is it me or did Marc Laidlaw misunderstand the question in the quote above. It looks like he was answering it for HL instead of HL2.

Perhaps he understood the underlying question better than the interviewer's silly phrasing.

I mean, the train intro in HL2 wasn't that extensive nor original compared to HL1, it was actually more like a tribute to HL1's beginning.

Therefore he's answering the deeper question "Why did you do a train introduction" as opposed to the less-meaningful question of "Why did HL2, specifically, do a train introduction."
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Re: Gamasutra Chat to the Valve Writers

Postby TheMiede on Wed Nov 04, 2009 1:22 am

Yeah, I knew which question he was answering, but it seemed like most of the interview focused on post-HL.
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Re: Gamasutra Chat to the Valve Writers

Postby mat_de_b on Wed Nov 04, 2009 1:18 pm

anyone got a link to the GDC literary analysis?
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