Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

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Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby Blink on Wed Dec 02, 2009 12:11 am

Despite all the 'boycotting' that went on, L4D 2 has managed to sell quite a few units:

Released just two weeks ago, over 2 million retails copies of L4D2 have been sold worldwide and the game appears to be on target to become one of the top selling Xbox and PC titles for the month of November. Sales to date are more than double the original title, which was released exactly one year prior to L4D2. And "Black Friday" promotions during the title's second week of availability in North American resulted in stronger than expected sales in L4D2's bid to become one of this year's best selling releases on both platforms.

"Left 4 Dead 2 is off to a great start with strong support at retail and great reviews from the press," said Doug Lombardi, VP of marketing at Valve. "Meanwhile the title has already been played by over 1 million Xbox LIVE Gold account holders, and news regarding L4D2 DLC 1 is coming very soon."


Quite an achievement for a sequel that was developed in a year.
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby The Wanderer on Wed Dec 02, 2009 12:57 am

They deserve it, L4D2 is a very worthy sequel. Had lots of fun playing it the past few days in the limited time i had.
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby MaK on Wed Dec 02, 2009 1:08 am

The Wanderer is right, they deserve it. Oh and DLC news already! :D I'm just happy that, unless they've got any more surprises, Valve has nothing else to work on other than DLC and now... EP3! Right? lol
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby YokaI on Wed Dec 02, 2009 2:31 am

In one view, it's a good game that was well advertised. Everyone who bought l4d1 would be missing out if they didn't buy l4d2, so really, they really had big numbers to begin with. In another view, the game's lacking enough new features and new content to truly be considered a predecessor.

Now if l4d2 packaged l4d1 with it, it would have been a great sequel, but unfortunately I don't think it's worth the price they put on it. It's a fun game, but once the novelty wears off there's just not enough content that lasts. I find myself atm playing l4d2 on and off, and playing TF2 when I feel that need to play a game. Honestly, L4D2 is already going down my list and it's also been seen less and less on my friends list each day I check.

Theres a lot of collision issues in L4D still that they haven't resolved. Playing a hunter, charger, or jockey is when this is most noticeable. I spend much of my time bumping into people when I do my leap / charge / pounce but not actually getting it registered as a "hit." It's probably the same flaw in the net code that has been in most Half Life 2 based Games (TF2 resolved it a little bit, but not really.)

Content is epic, but still small. While scavange is fun, everyone wants to play the same map over and over again. Not only that, but since the maps that came with the game are just the campaigns, the visuals can wear off quickly.

The lack of an SDK on launch like promised is dissapointing, and makes L4D2 a bit stale playing the same default maps over and over again. Some custom maps would be a very nice change and would probably keep me playing even more! I mean, I sort of expected this to happen (again) but honestly, I don't understand it. It's the same tool valve uses, so unless there's some big changes being planned what exactly takes them so long to release the new sdk?

If they added an ability to custom make gametype addons (as in, new game modes) that would probably be the best thing in the world, and also make it so that the gametype addons could also specify player maximums. They would pretty much be in-game mini mods, which would be fun imo and could really use the director in some interesting ways.

The black friday price reduction was nice, as well as the 4x bargain price, but reduction of price or bargain prices do not count as the official price tag, and thus I still stand by my word that the price tag definitely does not represent the product, and could easily have gone for about 30 - 40 dollars, and include the original L4D1 campaigns (even though people who bought l4d1 would moan, it would make the purchase even better for people who haven't bought l4d1 and would also be vastly different with the new infected and weapons.)
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby trcc on Wed Dec 02, 2009 2:47 am

I hope that none of the people who claim that L4D2 lacks content will tell me that Call of duty 4 #2 is delivering much more :P

Why would you change a winning recipe? These 2 games share 1 thing: Their multiplayer is their strong point. Who cares about how much content is in a game. What matters is, the game has to be fun EVERY time you play it, it has to create a different experience. The game is out for only 2 weeks and people are already asking for DLC. Wtf. Besides Valve, who on earth care as much about their consumers as they do?

Valve really shows that they care about their product quality. And if that means they have to upgrade their engine to deliver more amazing content, then, they have to release a new game. Is there a BOYCOTT movement for the
all the sports games, released year after year, with so little improvements? L4D2 is better than the first game in every way, stop QQing!

I must say I'm pretty sold to Valve but hey.. they never disappointed me since 1998!
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby YokaI on Wed Dec 02, 2009 3:05 am

trcc wrote:I hope that none of the people who claim that L4D2 lacks content will tell me that Call of duty 4 #2 is delivering much more :P

Why would you change a winning recipe? These 2 games share 1 thing: Their multiplayer is their strong point. Who cares about how much content is in a game. What matters is, the game has to be fun EVERY time you play it, it has to create a different experience. The game is out for only 2 weeks and people are already asking for DLC. Wtf. Besides Valve, who on earth care as much about their consumers as they do?

Valve really shows that they care about their product quality. And if that means they have to upgrade their engine to deliver more amazing content, then, they have to release a new game. Is there a BOYCOTT movement for the
all the sports games, released year after year, with so little improvements? L4D2 is better than the first game in every way, stop QQing!

I must say I'm pretty sold to Valve but hey.. they never disappointed me since 1998!



The problem is that valve based their multiplayer on their single player, thus it's the same experience. My problem is that of what multiplayer content it has that isn't campaign based, they weren't designed for it. That's why dead center is the only map played on scavenged. Because of this, it loses value every time you play it. Doesn't make it a bad game, just a game that needs a lot of attention from the developers.

I don't like sports games for that reason of yearly improvements, but for those who enjoy those games will probably claim that the statistics changes are a big part about how the game is played. That could be done in DLC, but it isn't because it sells well.

I don't think this post was targeting me, but in case it was, I'm not QQing, I'm giving an opinion on the game's released content and my experience playing the game. I have fun playing L4D2, especially with friends or family, but I don't think I'll play it as much as I play TF2 or SF4, which I play because it's online and gameplay experience keeps me coming back for more. With l4d2, the game is fun, and with the right additions to scavenge and some changes to both the odd special infected registry problems, it could also be a game that I can always come back to for the multiplayer experience. Right now, it's a fun thing to play with other people like family, and it can be fun doing a whole campaign through given you and your team-mates have mics!

Also : There can be a lack of content in multiplayer games.
Last edited by YokaI on Wed Dec 02, 2009 5:08 am, edited 1 time in total.
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby Zipfinator on Wed Dec 02, 2009 3:08 am

YokaI wrote:Because of this, it looses value every time you play it. Doesn't make it a bad game, just a game that needs a lot of attention from the developers.


ARE YOU FUCKING KIDDING ME... I'm going to fucking kill you...


Anyway good for Valve.
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby Chopium on Wed Dec 02, 2009 5:01 am

Man, I never noticed people spelled it wrong this much until you pointed it out. I'm doomed forever now. Thanks Zip. Also, that game is better than Left 4 Dead 1. It makes me sad.

PS: OOH MAN I THINK I LOOSED THE GAME! I THINK I MIGHT HAVE SOOME LOSE CHANGE IN MY POOCKET. IS THAT A MOSE OOVER THERE? OOH NOOES MY SHOOE-LACE IS LOSE!
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby YokaI on Wed Dec 02, 2009 5:07 am

Zipfinator wrote:
YokaI wrote:Because of this, it looses value every time you play it. Doesn't make it a bad game, just a game that needs a lot of attention from the developers.


ARE YOU FUCKING KIDDING ME... I'm going to fucking kill you...


Fucked up, pressed O twice. I'll fix it now.

For some reason, couldn't type when making these posts. >_>
Last edited by YokaI on Wed Dec 02, 2009 6:56 pm, edited 2 times in total.
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby Phott on Wed Dec 02, 2009 5:10 am

"The problem is that valve based their multiplayer on their single player, thus it's the same experience."

WHAT?
Are you really serious about that statement?
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby YokaI on Wed Dec 02, 2009 6:06 pm

-snip-

nvm, not going to bother, but I meant "single player" as in campaign phott, so I still stand by it. There's no point for me to post any more than I have.
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby AverageJoe on Wed Dec 02, 2009 8:51 pm

Maybe you should complain about the thread title being misspelled instead of somebody's post first. :P
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby Psy on Wed Dec 02, 2009 8:54 pm

That's a lot of money. A lot of money that should be spent on getting EP3 out the door!
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby Major Banter on Wed Dec 02, 2009 8:57 pm

Psy wrote:That's a lot of money. A lot of money that should be spent on getting EP3 out the door!
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Re: Left 4 Dead 2 Shifts Two Million Copies in Two Weeks

Postby joe_dirt976 on Wed Dec 02, 2009 10:53 pm

Major Banter wrote:
Psy wrote:That's a lot of money. A lot of money that should be spent on getting EP3 out the door!
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Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"
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