The BBC News site has written an article about physics in games and how it will be applied in the future.
Worth a read, check it out here.
It is currently Fri May 31, 2024 7:15 am


Jest@ wrote:disclaimer: i've never played WoW so i dunno if it's crap or not, but it is a time-wasting life-sucker fo' shizzle


The attention to detail is awsome now, can't imagine how incredible it will become years from now.

Woe Kitten wrote:I won't take a dump for less than 10 dollars
Unfortunately this has resulted in me being constipated and broke.


Spartan wrote:The attention to detail is awsome now, can't imagine how incredible it will become years from now.
Actually I find mapping to be faster with the new engine than the old. Now a lot of things that I want to add to my map I dont' have to make from brushes. Plus the compiling is much much faster and thanks to the displacemet tool I can make much more realistic terrain without having to manipulate each triangle by hand.

But if you want any custom content, you are going to have to make those new high polygon models,


Making a high poly model with more detail would probably be harder than a low poly model with less detail.



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