no00dylan wrote:THATS L4D1
L4D1 IS OLD
I WANT L4D2 VERSION
L4D2 IS NEWER
The tools and techniques of L4D and L4D2 mapping are pretty much the same, except for a few differences, and we're planning to do a follow up campaign and tutorial that will cover the L4D2 specific topics.
Zipfinator wrote:Looks like shit. Wouldn't expect much more from a company that makes shit tutorials.
Cool, thanks for the constructive feedback! We work hard on our tutorials and have gotten mainly positive feedback on them. Why do you think we've been doing this for several years and are still around? I'm sure it's quite possible that the tutorials are under your skill level, since they are aimed at beginners, and most of the people on Interlopers are pretty skilled with the Source engine but does that really make them "shit"? Maybe you can help us out and give us some details to improve our tutorials (or make them less "shitty")? Also, did you actually play our campaign? Do you want to revise your statement to say "Plays like shit"?
Mr-Jigsaw wrote:I appreciate the effort, but could they not think of better name?
Yes, we agree that the name probably could've been improved a bit but it was the working title we started with and made sense to keep it, as it works with our story and identifies the campaign as our project. I guess you could consider this "PR crap" but PR is a huge part of video games and modding (as well as pretty much everything else in the world) so we're not really too worried about it.
Corigami wrote:It's not any better than it looks from the screens. It's like whoever made it hadn't played l4d before. The nav mesh was bugged to hell, they put a witch inside the safe room, and there were a bunch of design choices made that clashed with l4d. Outdoor lighting was like daylight and indoor lighting was plain ass white, the ugly custom graffiti was 99% stupid memes. It's not really worth the download.
Ok, thanks for this feedback, it is actually kind of useful since you point out the things that you didn't like about the campaign. However you could still go into more detail as this is a beta release and we want to fix any and all problems that people encounter.
-The mapper has definitely played L4D a lot. Why does it seem like he hasn't?
-Specifically where did you find the nav mesh bugged to hell? What problems did it cause?
-The witch only spawns in the first safe room if the car alarm is triggered, so that's why she was there. If you hadn't set off the car alarm you would've entered a witch-free safe room.
-Specifically which design choices clashed with L4D? How did they clash?
-The outdoor lighting was intended to convey the feel of floodlights and the indoor lighting varies from bright to pitch black (there are definitely indoor areas that are not plain ass white).
-I would say that only about 10% of the ugly custom graffiti are stupid memes
-Its a free download so how can it not be worth it? Is about an hour of your time really that precious/expensive?
joe_rogers_11155 wrote:So how much should I invest in Noesis materials? I was looking at the front page and it looks at first glance like something I could really benefit from. However, you guys are denouncing this effort and the company as a load of junk.
Which is which? I dont know anything about Noesis and want to learn some more

It's true that we are a business and that we sell our tutorial products for real money, but that is because we love what we are doing, we pay experts to develop our tutorials, and we all have mouths to feed and bills to pay. I can honestly say that our customers are happy and satisfied with our tutorials and that our business partners (such as Valve, Autodesk, Unity, etc.) are also happy with what we are doing. So, I guess you can denounce us as a faceless corporation that is only in it for the money but the truth of the matter is that Noesis Interactive is made up of about 6 committed individuals and we are definitely not getting rich of the work we do. Having said that, all of our tutorials are geared towards beginners who want to learn how to make or mod video games with the end goal of getting a job in the game industry, and they are reasonably priced for the amount of content they include.
I was kind of disappointed by most of these comments but hey, everyone is entitled to their own opinion. Since this site is supposed to help and support modders and game developers maybe it would be good for everybody to provide constructive criticism instead of stating their opinions as if it is absolute fact. I have no problem if you say "I think your campaign is shit and here's why...." but simply stating "your campaign is shit" helps nobody and only makes you look like a worthless troll. I welcome any responses to this message and you can email beta test feedback about the campaign to "betatest@noesisinteractive.com"
Thanks 'lopers!