Ok, thanks for this feedback, it is actually kind of useful since you point out the things that you didn't like about the campaign. However you could still go into more detail as this is a beta release and we want to fix any and all problems that people encounter.
-The mapper has definitely played L4D a lot. Why does it seem like he hasn't?
-Specifically where did you find the nav mesh bugged to hell? What problems did it cause?
-The witch only spawns in the first safe room if the car alarm is triggered, so that's why she was there. If you hadn't set off the car alarm you would've entered a witch-free safe room.
-Specifically which design choices clashed with L4D? How did they clash?
-The outdoor lighting was intended to convey the feel of floodlights and the indoor lighting varies from bright to pitch black (there are definitely indoor areas that are not plain ass white).
-I would say that only about 10% of the ugly custom graffiti are stupid memes
-Its a free download so how can it not be worth it? Is about an hour of your time really that precious/expensive?
-It felt like it was made by someone who hadn't played L4D because it seems like you had all the assets and made use of them, but not in the way they were used in L4D. There were just so many inconsistancies between this campaign and valve's released maps, both visually and gameplay wise.
-The nav mesh seemed just poorly built in general, it really needs to be debugged. I saw commen infected getting stuck all over the place and a few specials that were trapped between rocks, refusing to move.
-That is extremely unfair. Never is that choice made clear to the player and I wasn't able to associate the car alarm to the witch. Many players like to set off car alarms and run into the spawn rooms to mow down the hoard as they rush in the door. I've seen it many times in The Parish. I'm guessing you were trying to prevent this, but it doesn't work. My entire team ran into the spawn room despite the witch and crowded around her waiting for the round to end. The safe rooms are supposed to be safe, and never in L4D is a tank or witch put in a spawn room. This is the kind of clash with L4D that just feels like a sucker-punch.
-The rescue music played before the rescue arrived, causing me to run to the helipad only to be mobbed for a couple more minutes, witches and tanks were so numerous it was more annoying than difficult, there was a random safe room in the middle of a map, the wrong door prop was used on the saferoom exits, long paths branched off from the main that led absolutely nowhere. I'm sure I'll think of a few more things later.
-The outside lighting is too dark. It doesn't feel like it's being lit with floodlights, it feels like daylight. Floodlights do not make all of the outdoors lighter, they only make areas near the base brighter which was not what I saw. Although no, not 100% of the indoor lighting was white, the vast majority was and it looked terrible. I feel the same way as joe about the contrast of the lighting as well.
-I didn't keep tabs, but it felt like the majority of the graffiti was memes. I can only recall two that weren't and quite a few that were.
-Whether it's worth downloading depends (for me at least) on whether or not it's fun. It was frustrating and unenjoyable, so In my opinion it wasn't worth downloading and playing.
Thanks for being so polite about all this, too.