Valve Announces Portal 2

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Re: Valve Announces Portal 2

Postby MNM on Sun Mar 07, 2010 6:26 pm

vcool wrote:You can always replace the model with your own. There would be no continuity breaks since Chell is never mentioned with respect to gender and she never says anything in a female voice either.

If you throw the companion cube in the air and it lands on you she screams "Oohhh" with a female voice ;)
When in doubt, VDC.
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Re: Valve Announces Portal 2

Postby Mess on Sun Mar 07, 2010 6:42 pm

why hasn't anyone commented on how incredibly sexy portal 2 looks? Very model-based, higher resolution textures, and what looks to be much more dynamic lighting (those moving floor panels look awesome)
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Re: Valve Announces Portal 2

Postby source-maps on Sun Mar 07, 2010 6:47 pm

and dynamic liquid :D, mess you're are right tho.. it looks extremely sexy
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Re: Valve Announces Portal 2

Postby Zipfinator on Sun Mar 07, 2010 7:42 pm

Mess wrote:why hasn't anyone commented on how incredibly sexy portal 2 looks? Very model-based, higher resolution textures, and what looks to be much more dynamic lighting (those moving floor panels look awesome)


I thought the same thing about the dynamic lighting but mr2 pointed out to me that it could have been pre-baked. If it's not though then yay!
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Re: Valve Announces Portal 2

Postby joe_rogers_11155 on Sun Mar 07, 2010 8:26 pm

i was worried that it was photo-shopped for the magazine. or concept art using bsp

If it is truly in-game then there is absolutely no reason for anyone to call Source an old engine
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Re: Valve Announces Portal 2

Postby Zipfinator on Sun Mar 07, 2010 8:37 pm

The plants and such are concept it looks like but that chamber definitely is in game.
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Re: Valve Announces Portal 2

Postby staberas on Sun Mar 07, 2010 8:55 pm

most of the pictures are in-game others are concept art
also no-one comment the new stuff they added , like the surface physics & ect ...


Psy wrote:Episode 3 please.


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Re: Valve Announces Portal 2

Postby Spike on Mon Mar 08, 2010 12:06 am

I do want Portal 2 outdoors
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Re: Valve Announces Portal 2

Postby Chopium on Mon Mar 08, 2010 3:29 am

I AM MORE EXCITE!
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Re: Valve Announces Portal 2

Postby coder0xff on Mon Mar 08, 2010 3:57 am

I read half that article and then I was like,

"WHAT THE FUCK AM I DOING!?! SPOILER FUFUFUFU."

Good thing I stopped when I did, but some of the oh-ah factor will be missing now I'm sure.
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Re: Valve Announces Portal 2

Postby YokaI on Mon Mar 08, 2010 8:55 am

Assuming the images aren't baked (Valve isn't really the studio to typically fake stuff) Portal 2 definitely uses a heavily modified version of the source engine. Lighting and shading looks something of a whole different league, especially in comparison to valve's latest game, it looks a whole different level. However, it still has that somewhat source feel. Is this what gamespot was hinting about with a new engine? Very very exciting. Looking forward to future developments.

AS long as the game is over 20 hours, I will not be disappointed!
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Re: Valve Announces Portal 2

Postby Major Banter on Mon Mar 08, 2010 9:34 am

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Re: Valve Announces Portal 2

Postby Psy on Mon Mar 08, 2010 11:47 am

joe_rogers_11155 wrote:i was worried that it was photo-shopped for the magazine. or concept art using bsp

If it is truly in-game then there is absolutely no reason for anyone to call Source an old engine


Except the tools are still pants and no developer who wants a game out in a reasonable amount of time would choose it over something modern like UE3.
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Re: Valve Announces Portal 2

Postby staberas on Mon Mar 08, 2010 12:57 pm



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oh and that was established onpage 2
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Re: Valve Announces Portal 2

Postby ThePain on Mon Mar 08, 2010 4:56 pm

source-maps wrote:dynamic liquid


Wait wait wait, back the fuck up here for a second. WHAT?

Are we talking like the water in a glass's surface will appear to jiggle (boomer bile jar), or you have a dam holding back giant volumes of dynamic water that when the dam breaks will realistically pour out and destroy structures and carry away debris.

There's a huge difference as the first one has been done many times before, and the second one is one I dream about being able to implement into a map.
It's quite simple really. I want to be a professional level designer. I want this to be my job.
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