and it has different colors/effects like 1 type of paint is bouncy
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trcc wrote:Source and Steam are 2 different things O.o One is an engine, the other is a game distribution system..

Gary wrote:trcc wrote:Source and Steam are 2 different things O.o One is an engine, the other is a game distribution system..
I missed your reply.
Also, I know exactly what they are, I know there two different things. I was saying how Source was out of date and Steam was buggy. Notice the "and".
Side note, how will you play Portal on a Mac, besides them never being made to run games(you can't even upgrade them), how will you create the second portal without a right-click?

Gary wrote:how will you create the second portal without a right-click?





Surfa wrote:You know you can plug in any mouse into a mac.
The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.




Highlight to read:- Portal was a 'trial'. Size and assets specifically kept minimal. Had no idea it would be this popular.
- Portal was a 'test bed', Portal 2 is a 'game'.
- GlaDOS returns as the antagonist.
- Chell returns, and we play as her.
- Portal 2 takes place a long time after the original. Hundreds of years, in fact. The complex has overgrown.
- Those orbs seen at the end of Portal are personality orbs. They've cornered off sections of the labs as their own, and are concerned about the decaying state of the complex.
- Portal gun remains unchanged.
- Physics will now be part of portal puzzle solving. EG: A vent that sucks air in can be combined with a portal to 'suck' from a different location. (that's what she said)
- "Paint" mechanic, various liquid substances that cause some reaction. For example, in the demo shown a orange substance on the floor caused Chell to be propelled upwards. Using portals you can apply these 'paints' to other areas of the level for puzzle solving.
- Reflection cubes will allow Chell to reflect lazers for various puzzles.
- The co-op campaign will have you playing as two bipedal robots. The like to hold hands.
- Splitscreen for people playing on the console, and 'picture in picture' available for those playing remote co-op (eg: PC). This allows you to easily communicate with the other player and combine efforts for puzzle solving.

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