Chet speaks about the new L4D2 DLC: The Passing

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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby joe_rogers_11155 on Wed Mar 24, 2010 12:58 am

no00dylan wrote:
joe_rogers_11155 wrote:Two survivor teams battling each other in the zombie apocalypse. Zombie Team Deathmatch is one new game mode.

Here's the sweet video. It looks like everybody deals mega-damage to survivors.

http://www.youtube.com/watch?v=dQw4w9WgXcQ



piece of shit rickroller


Buahahahahaha. ok that was my one time ever doing that
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby F0xHunter on Wed Mar 24, 2010 2:08 pm

STARS_Gavyn wrote:drink sperm and die shithead fucker.

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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby MayheM on Wed Mar 24, 2010 3:16 pm

Phott wrote:Francis dying? Didn't someone say that it was either Bill or Louis?


I had not heard anything other than the words of those on here. As far as I know it is all speculation. Here is a twist though... Since in L4D players will be given the chance to sacrifice themselves so the others can survive, who is to say the missing survivor in L4D2 will not be randomly chosen. It would be a simple thing to do, 4 scripted sequences depicting what is said by the present survivors whom are still alive. This would actually be the best idea since it would at the very least make people play the game until they hear all four scenarios.

But yeah, I don't know has anyone from Valve said it was going to be a specific survivor? I would imagine that is a big secret that should be kept under wraps...
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby no00dylan on Wed Mar 24, 2010 7:26 pm

well if it isn't random, it can't be francis or zoey since
1.ellis gets a crush on zoey (says chet)
2.francis and nick have an argument (says chet)

So it's either Bill or Louis, or random.
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby MayheM on Wed Mar 24, 2010 9:16 pm

Who is to say those to points you made can not be part of the random sequence I am talking about...

But if It has to be either Bill or Louis, my money is on Louis...
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby F0xHunter on Wed Mar 24, 2010 9:27 pm

NEIN! :(
STARS_Gavyn wrote:drink sperm and die shithead fucker.

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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby no00dylan on Wed Mar 24, 2010 9:29 pm

MayheM wrote:Who is to say those to points you made can not be part of the random sequence I am talking about...

But if It has to be either Bill or Louis, my money is on Louis...


someone dun replied without reading the whole post... shame, I didn't take you for that kind of person, Mayhem
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby vcool on Wed Mar 24, 2010 9:35 pm

no00dylan wrote:well if it isn't random, it can't be francis or zoey since
1.ellis gets a crush on zoey (says chet)
2.francis and nick have an argument (says chet)

So it's either Bill or Louis, or random.


Boo. I thought it was "happily ever after" for Louis and Zoey.

Can't be Louis since someone will say Valve is racist, so it's gotta be Bill.

He's too old for this shit.
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby no00dylan on Wed Mar 24, 2010 9:39 pm

Yeah, my money is on Bill.
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby Chopium on Wed Mar 24, 2010 9:40 pm

vcool wrote:
no00dylan wrote:well if it isn't random, it can't be francis or zoey since
1.ellis gets a crush on zoey (says chet)
2.francis and nick have an argument (says chet)

So it's either Bill or Louis, or random.


Boo. I thought it was "happily ever after" for Louis and Zoey.

Can't be Louis since someone will say Valve is racist, so it's gotta be Bill.

He's too old for this shit.


Don't rule out people based on what Chet said. He stated that things will be different every play through. What would make more sense is discussing who will die in the new Left 4 Dead comic.
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby vcool on Wed Mar 24, 2010 9:44 pm

I hope it's Zoey.

The entire gaming community will be "wat" and Valve will officially achieve the Godly Troll status, and take it's place among the great Trolls of the past.
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby no00dylan on Wed Mar 24, 2010 10:22 pm

That's true, vcool...
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby Phott on Fri Mar 26, 2010 6:26 am

vcool wrote:I hope it's Zoey.

The entire gaming community will be "wat" and Valve will officially achieve the Godly Troll status, and take it's place among the great Trolls of the past.

I thought they already held that position of greatest trolls.
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby YokaI on Sat Mar 27, 2010 12:03 pm

MayheM wrote:Since in L4D players will be given the chance to sacrifice themselves so the others can survive, who is to say the missing survivor in L4D2 will not be randomly chosen. It would be a simple thing to do, 4 scripted sequences depicting what is said by the present survivors whom are still alive. This would actually be the best idea since it would at the very least make people play the game until they hear all four scenarios.


I don't like this type of thing in a story, due to the fact it breaks continuity in the story. Which one is "official"? Also, if the story was written in a way where any character can have an equal chance of dying, I personally don't feel they did a very good job with the aspect of emotional attachment to said characters.

When Alyx was announced (or more rumored) to be killed, it was something people emotionally reacted to because we knew the character so well. To have her just "die" like that, it's a pretty big slap in the face (in a good way) and makes you feel bad. Same method was done ala' final fantasy (7) where players are driven to such a strong connection to a specific character and just when you get used to it BOOM, they're gone. Instead, Eli was killed off, and while some people have said that it was emotional for them, I just don't feel I had a true connection to said character because of how little you interacted with him in comparison to alyx.

Think of One Flew Over The Cuckoo's Nest, the ending was very personal because we had gotten to know Randle so well that the ending in which (uh spoilers? who cares) he is labotimized is a very emotionally traumatic experience. And having the narrator suffocate him with his own pillow and the description of said scene was done in a way that compared the wild and rebellious Randle to the now stiff and lifeless zombie.

Now, they're best choice would probably to kill off the most popular character, and put some good dialogue behind it. However, the whole killing thing breaks a shit ton of continuity issues in the story, because wouldn't that mean they either a) become a zombie? or b) can be revived using the chest paddles? or c) Be found in the most recent closet? I mean, I see l4d characters dying all the time! This is a bit picky though, but I tend to get picky with stories (don't even mention final fantasy 8 to me, completing that game recently lead me to a state of mental insanity and rage about how poor the story was (even though it had it's moments)) I'm also not a big fan of games that offer "fake" decisions, ones that say "here's an option" but it just ends up being option less. (My Point Exactly) Nothing was better than doing absolutely nothing in hard rain and having the game just sit there idley, or just make a complete mockery of the story (JAYSOONN)

Long story short, cool, but I hope they do it right. If they REALLY wanted it to feel like l4d though, they should have someone rage quit instead. He just gets so mad that he puts down the gun and says "No, I'm out of here. See you all later."
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Re: Chet speaks about the new L4D2 DLC: The Passing

Postby source-maps on Sat Mar 27, 2010 12:18 pm

YokaI wrote:Long story short, cool, but I hope they do it right. If they REALLY wanted it to feel like l4d though, they should have someone rage quit instead. He just gets so mad that he puts down the gun and says "No, I'm out of here. See you all later."


or maybe is was Versus, the survivor team got pwned so 3 raged and they became bots, bills player was the only guy that didn't but he got pounced on.
Although he had 80 HP left, the bots weren't capable of saving bill before he died
somehow they added realism to l4d1 so there was no closet to spawn from

edit:

its not coming out in march.....
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