by YokaI on Thu May 06, 2010 10:00 pm
The hats aren't my problem, my problem is the lack of competitive atmosphere. IF the game had a stronger competitive community, it would be much more enjoyable to play. I actually think hats are a nice way to reward a player for playing but not give them any competitive advantage.
Unfortunately, many of the classes lack tactics (That's why I play Spy, Sniper, and Engy sometimes) and the game isn't as much about skill anymore as it is about logging hours and getting lucky with weapon drops. Some may say WoW is the same, but while there's still a time sink you have to put into the game, there's a huge competitive community revolved around that game. Also, more importantly, you know exactly what you need to do to get whatever piece of gear, and you are rewarded efficiently for playing well and for playing with a community.
THe problem with TF2 is that there's too many weapon unlocks and there are some that just AREN'T good. Even worse, some of the old secondary / melee weapons weren't used in a way that makes the classes unique. I also feel like you should be able to switch to any weapon on the fly, because loadouts make you blindly make a selection before a round starts. It would be nice as a sniper to be able to use both the Jarate and sub machine gun. Many weapons that used to be the default weapons were not buffed and were ignored.
Valve, instead of making weapon unlocks, should have been changing the game through primary weapons. Why not make the old medic needle gun the bluntsauger by default?
I still think TF2 had the potential to be one of the best E-Sports FPS games on the market, but it's a shame valve never works toward that community. I guess they can all just go back to Quake / Quake Live. /sigh.
Don't get me wrong though, I love TF2, probably my favorite Valve game. It was basically the paradigm of valves character designs too imo.