Interview with Doug Lombardi

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Interview with Doug Lombardi

Postby Blink on Sat May 21, 2005 11:05 pm

Gamecloud have posted an interview with Valve's Doug Lombardi, it has some interesting questions:

"Gamecloud - Is Team Fortress 2 still in some kind of development and if so when can we expect news about the game?

Doug Lombardi - I don't have a specific date to share for when we will be updating folks, but TF news is on the way."


Worth a glance, read it here.
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Postby YokaI on Mon May 23, 2005 3:05 am

very good

but by the fact he mentioned that they would basically use the same engine for HL3 isnt very promising to the next generation of HL games.
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Postby nickmade on Mon May 23, 2005 3:23 am

Start the train... w00tw00t! This is good to know!!
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I doubt it!

Postby Puppet_That_Kills on Wed May 25, 2005 3:06 am

I doubt they will use the first source engine for Half Life 3. Valve wants to continue pushing the limits of gaming tecnology, so they will need a new, more up-to-date game engine to do that. Besides, I read a news article from Valve that said they were planning a new source engine for HL3.

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Postby Signy on Wed May 25, 2005 8:21 am

Continue?

Psh source most definatly did not push the limits of gaming technology. :roll:
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Postby zombie@computer on Wed May 25, 2005 8:28 am

why would they improve source? they only have to up some memory sizes, add better dynamic light and they have an engine capable of doing anything. The limiting factor thus far has been pc-speeds
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Postby Ophidian on Wed May 25, 2005 2:36 pm

Signy wrote:Continue?

Psh source most definatly did not push the limits of gaming technology. :roll:


Yeah... Everything in HL2 is old and already been done before... sure. :roll:
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Postby Jest@ on Sun May 29, 2005 2:05 pm

Ophidian wrote:Yeah... Everything in HL2 is old and already been done before... sure. :roll:


er, actually, it is all old stuff....Source wasn't groundbreaking in its actual nuts-and-bolts - but it's pretty groundbreaking in its application. Physics etc on that scale, the use of quality, well-constucted shaders etc etc - not new but damn well used.

And Zombie, I beg to differ.....Give me dynamic destruction and soft-body physics a la the new duke nukem, give me dynamic lighting, give me physics-responsive particles...THEN i might say source isn't worth improving on.


BTW, welcome back everyone. Exams, relationships and some non-HL2 projects (websites and video work mostly) have been keeping me away. I hope to be posting my usual nice long pointless posts at full speed once again.
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Postby Grim Reaper on Sun May 29, 2005 6:09 pm

They also need to update there physics engine a little, because some bodies and stuff go through crates and other things dont act like solids.

For example they could use the physics enging thatis on garry's mod,

because in game of hl2 and cs:s the bodies dont interact with each other when there dead.
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Postby Yoshi on Sun May 29, 2005 6:49 pm

Grim Reaper wrote:They also need to update there physics engine a little, because some bodies and stuff go through crates and other things dont act like solids.

For example they could use the physics enging thatis on garry's mod,

because in game of hl2 and cs:s the bodies dont interact with each other when there dead.


uhh... so you're saying garry's mod has a different phsyics engine?
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Postby wiggle987 on Sun May 29, 2005 9:14 pm

WB Jest@ baby :-D
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Postby Blink on Sun May 29, 2005 9:14 pm

Yay, welcome back Jest@, thought you were another of the deserters.
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Postby DrGlass on Mon May 30, 2005 1:09 am

From what I know about source engin, it is extreamly elastic. Just look at the new lighting engin they are working on for lost coast. I think that the source engin will grow with the new technology, but at the same time it wont lock people with lesser computers out of the fun.

I mean, all the super graphics stuff is nice, but is the "best graphics" better than "great graphics that almost any computer can run"? While Valve wont get awards for breaking the limits they, in my opinion, beat everyone out there by creating a game that runs on a wide range of computers.
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Postby Grim Reaper on Mon May 30, 2005 8:45 am

Yippe jest@'s back!!!

We all love you jest@. but dont you know it :P
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Postby Grim Reaper on Mon May 30, 2005 8:47 am

Yoshi wrote:
Grim Reaper wrote:They also need to update there physics engine a little, because some bodies and stuff go through crates and other things dont act like solids.

For example they could use the physics enging thatis on garry's mod,

because in game of hl2 and cs:s the bodies dont interact with each other when there dead.


uhh... so you're saying garry's mod has a different phsyics engine?



I dont know, but look at the facts.

Half life 2, sp or dm and cs:s, bodies dont interact with small things and crates when dead, or with each other.

Garrys mod:

Dead bodies and spawned objects interact with each other.

Im not saying its a different engine, but to me its better.
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