Dear Esther Media Release

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Dear Esther Media Release

Postby Mess on Wed Jun 30, 2010 9:10 am

Robert Briscoe has taken it upon himself to re-make Dear Esther with the aesthetics that the gameplay and atmosphere the original deserved. He has once again raised the bar in terms of what Source is capable of.



Head over to his blog to see hi-res screenshots of this sexiness.
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Re: Dear Esther Media Release

Postby Ark11 on Wed Jun 30, 2010 9:16 am

That's so beautiful! :D
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Re: Dear Esther Media Release

Postby destructo on Wed Jun 30, 2010 9:32 am

wrong choice of soundtrack. here's what it should've been:

http://youtubedoubler.com/ORKN
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Re: Dear Esther Media Release

Postby staberas on Wed Jun 30, 2010 10:15 am

omg
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Re: Dear Esther Media Release

Postby Ich 666 on Wed Jun 30, 2010 11:13 am

Sexy

btw scarface is awesome :P
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Re: Dear Esther Media Release

Postby Surfa on Wed Jun 30, 2010 11:14 am

Oh dear it seems he may a slipped a bit (in my opinion). The lighting is of too high contrast and really just overloads the scene with colour which for caves doesn't really look good. After the beautiful subtle lighting of the first level this really had gone downhill. The rest of the level looks fine if not a bit too repetitive with some of the model but the lighting just really kills it for me.
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Re: Dear Esther Media Release

Postby Phott on Wed Jun 30, 2010 11:38 am

Surfa wrote:Oh dear it seems he may a slipped a bit (in my opinion). The lighting is of too high contrast and really just overloads the scene with colour which for caves doesn't really look good. After the beautiful subtle lighting of the first level this really had gone downhill. The rest of the level looks fine if not a bit too repetitive with some of the model but the lighting just really kills it for me.

I think the whole idea is to make it look supernatural and give the feeling that something is not quite right there.
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Re: Dear Esther Media Release

Postby Surfa on Wed Jun 30, 2010 11:56 am

I still think it is over-done and needs to have more variation in colour. I get that it is supposed to be supernatural and that is why it has a load of bring orange and green lighting but I still think that the colours used could be a little less saturated.
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Re: Dear Esther Media Release

Postby MrTwoVideoCards on Wed Jun 30, 2010 1:37 pm

Well, I believe in as many lights colors you can get into a scene without it looking bad. It makes it feel like a video game to me.
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Re: Dear Esther Media Release

Postby Elv02 on Wed Jun 30, 2010 5:18 pm

I had to pick my jaw up off the floor...

I still don't think that's source... It just can't be source...
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Re: Dear Esther Media Release

Postby source-maps on Wed Jun 30, 2010 7:18 pm

Elv02 wrote:I had to pick my jaw up off the floor...

I still don't think that's source... It just can't be source...


die infidel !
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Re: Dear Esther Media Release

Postby joe_rogers_11155 on Wed Jun 30, 2010 7:29 pm

So did he create like 25 new stalactite/stalagmite models just for this? Not to mention all the new textures for mineral build-up, moving flowing water, glowing algae and those mysterious circuit maps...i'm surprised he hasn't been scooped up yet. I oughta try out Mirror's Edge now.
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Re: Dear Esther Media Release

Postby MáØ on Wed Jun 30, 2010 7:50 pm

I'm guessing those stalagmites are just one model, scaled and rotated using the detail system.
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Re: Dear Esther Media Release

Postby source-maps on Wed Jun 30, 2010 7:57 pm

MáØ wrote: scaled and rotated using the detail system.

detail system?
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Re: Dear Esther Media Release

Postby MáØ on Wed Jun 30, 2010 8:01 pm

source-maps wrote:
MáØ wrote: scaled and rotated using the detail system.

detail system?


The same one you use for grasses on displacements, it can render models as well. I'm assuming he found a way to make it better optimized.
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