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Press Release wrote:Valve, creators of such fine franchises as Half-Life, Left 4 Dead, and Team Fortress, are announcing Alien Swarm 2: The Revenge, which is a direct sequel to their freeware game Alien Swarm. The game will continue the lively gameplay and succor or the original, but will include all-new maps, mechanics, and Source engine improvments. It will cost US $60.00 and Valve has pledged to impose VAC bans on the members or founders of boycott groups that may arise.






Major Banter wrote:Fuck the game, give me the code.
jangalomph wrote:Wise words from a wise man. ^

Smurftyours wrote:Major Banter wrote:Fuck the game, give me the code.
I want these dynamic light improvements and other post processing effects and third person camera really badly, but how will it work? Is it a new sdk tool or just an update of source sdk to be compatible with it? I also want to know if there would be an easy way to patch the new effects into mods after the release of the game? I guess I just have to wait and see.

Major Banter wrote:Apparently there'll be "SDK updates".
Problem is, is that for the game SDK or the SDK as a whole? Is it optional? Will it be an engine update across the board for Ep2 and so on?
I think not, which makes me sad face.
jangalomph wrote:Wise words from a wise man. ^





Major Banter wrote:Fuck the game, give me the code.

Mr. Happy wrote:And THAT mustve been hard to do in Source.

Mess wrote:can they hurry up and release the 2009 codebase so we can finish C17?
also, C17 has phong on world-brushes

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