Vicpop wrote:in-editor engine viewport
say that again?
It is currently Fri May 31, 2024 7:20 am
Vicpop wrote:in-editor engine viewport










Dives wrote:Ok some SDK stuff. They've improved the lighting preview. It now works with light and light_spot entities. No support for light_environment though.
Theres a new toolbar called Foundry that has things like "Send selected entities to engine" and "move engine view to hammer 3d view", but I can't seem to get them to do anything.












Yokai wrote:The TileGen mapping system sounds like a great addition to the source engine, however I would like to know if there's any flexibility with what axis you want to be working in.
Currently I am using UDK for a side scrolling game, but my familiarity to source and it's new engine have got me swaying back in this direction once more. Because of this, I was wondering in a "new mod" creation scenario, will modders be given the ability to use tile gen in a different way than Alien Swarm uses it?
Thanks,
P.S. Is there any chance at all you streamlined the mesh/prop-importing process to make it less of a pain?
Jonathan (Valve) wrote:The source code to TileGen is included in the SDK, so if your mod team has a programmer, you can make it work in any axis you want!



coder0xff wrote:I wonder if Gabe ever lies in bed at night, thinking about all the fat jokes, and just cries himself to sleep, wiping his tears away with one-thousand dollar bills.






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