It is currently Fri May 31, 2024 3:19 am





TicTac wrote:need cat 4 cuddles. not rape.


The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.



Terr wrote:Firearms always filled a strange kind of niche back in HL1. Something a bit less crazy than TFC and less camptastic than CS but still with that "push onward to victory" sort of feel.
I look forward to trying the many gameplay styles afforded by a mix-n-match loadout.


Armageddon wrote:There is no mix-n-match. Here is how it works.




The Venus Project wrote:The most valuable, untapped resource today is human ingenuity.


Changelog
- Heavy weapon moving view model effect changed to a more suitable one.
- Heavy weapons with scopes can be unscoped while moving (right click will unscope rather than going to the next zoom level on the M82 while moving)
- Certain hitbox damage multipliers buffed (head: 3x - from 2x, chest: 1.3x - from 1x, stomach: 1.0x, arms: 0.7x, legs: 0.5x), no longer using cvars
- Bandage key doesn't set IFAK as last weapon
- M24 should unzoom on reload
- Scoped/ironsight recoil modifiers should now function
- M3 reload animations should be smoother
- Skippable M3 reload (either +attack or +attack2 will do it)
- Transition for aiming down the sight shouldn't jitter as much
- Hospice flag placement now uses Valve's progress bar code
- "Healing target" HUD element now stays on the player you're healing as you're healing them
- M24 no longer takes ages to cock after shooting
- Weapons don't play the idle animation as much - this is most noticeable on the G36C
- Within the radius of a hospice flag, medics heal twice as much as they would do normally, rather than just adding 10 onto the healed HP
- AK-47 bayonet's damage now matches the Machete's, slight range buff.
- Stamina drain for sprinting reduced, low stamina penalty now waits until you're on 5% stamina rather than 15%
- Fixed instance where last player on 0 reins team disconnects and doesn't end the game
- View model bob cycle tweaked, should give off a less "floating" feel
- G36C has half the recoil when scoped now
- Bleeding players will spurt blood when they go through a bleed cycle
- Push and Territorial Control areas will show in the screen overlay (just like the S&D entities do)
- Claymore damaged has been amplified
- Fixed ammo caches not giving ammo
- Added randomisation to the player model appearance
- Exploit in tc_iwojima fixed where you could get behind some of the displacements and shoot at unsuspecting players
- Drop primed grenades on death
- Added radio and voice command menus
- Added hints relating to IFAK
- Mappers: fas_game_logic_reins now checks to see if the new reins value dipped below the threshold when the previous value was above it
- Decreased Assault Rifle Semi-Auto accuracy cone from 90% to 75%
- Decreased SMG Semi-Auto accuracy cone from 95% to 85%
- Increased Assault Rifle recoil
- Increased Damage required for Bleeding


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