Firearms Source 1.0 Released

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Re: Firearms Source 1.0 Released

Postby Noodles on Thu Jul 29, 2010 9:49 pm

Well I don't know what some of these guys are on about because I tried it today and thought it was fan-bloody-tastic if you're looking for the original Firearms feel. Sure it's missing some elements but mostly that's content based (where's my bloody durandal!?! ;)) - but I can't criticise gameplay overly.

Couple of points though:

1) Hard to tell when enemies are capturing points - yes the flag starts changing (and I think it's a bit glitchy) but you need an audio alert.

2) Some animations are buggy, I think sprinting when out of stamina causes the animation to glitch.

3) Maps are bland, generally need detailing.

Your changelog looks good though, I did notice the G36 had especially bad recoil when scoped, so look forward to the patch.

Oh also, the bipod key isn't assigned by default which causes problems.
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Re: Firearms Source 1.0 Released

Postby haymaker on Sat Jul 31, 2010 6:01 am

"quake-style gameplay"?

um if I were to offer feedback solely from your video I would say hl2dm>>>>this by a country light year

...and where's the advanced movement?
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Re: Firearms Source 1.0 Released

Postby TheMiede on Sun Aug 01, 2010 4:20 am

FAS Patch 1.0c was just released, check it out http://www.Firearms-Source.com

New Scoring Values

We have decided to change scoring to make promotions less frequent, while still awarding fair points. Objectives now give you 3 points, frags give you 2 points, and assists give you 1 point. Thus, promotions have been moved to every 10 points to accommodate for these changes.

Push Reinforcement Drains

Due to rushing teams often getting out gunned by the more defensive players, we wanted to reward those rushers by draining reinforcements from the opposing team based on how many forward control points they own. For each control point they grab from the middle point onward, the reinforcements are drained by 3 reinforcements every 60 seconds. So on maps like Crossfire, you will drain 6 reinforcements every 60 seconds if you own the middle and fourth control point. If you are playing on Sand and you capture the third control point, you will drain the enemies reinforcements by 3 every 60 seconds.

Rewarding Aiming

We have increased the head hitbox multiplier to 2.5 from 2 and the chest hitbox multiplier to 1.3 from 1.0. This will reward players who keep their crosshair on the enemies' head, as opposed to those who just spray as many bullets as they can at the enemy. We have also increased the accuracy bonus of semi auto weapons and burst weapons, so that you can get headshots at distances.
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