A thread has been created for the purpose of organising and mobilising a Source Modders SDK Fix Petition.
Discuss, and we'll craft a plan of action and modify it into perfection.
It is currently Fri May 31, 2024 3:19 am


Major Banter-
And then proceed to constantly use SDK anyway.
Highlight to read:-been mapping since 98? 99? and have watched the slow growing SDK -still have the same badly shaped icons and tool bars, how retro.
'too busy making games' - which came first the chicken or the egg?
Tools make Games.
And Hammer is by far the slowest.... want an ant lion? yes that'll be a few entity... and few more.. not one, not if you want to do it right!
Slow Tools > Slow development time.
valve tools > valve time.
(BTW i have no doubt there in house tools are a bit better, mostly due to 3rd party copy rights i'd say)
3rd Party
Valve have contracted/hired outside studios to do work for them like Turtle Rock did with CS:S and now the new CS:S OB update. Strangely Valve relies on 3rd partys alot, CS:S one of the flagships of the complany and Also 3rd partys in the way of modders and mapper etc, more content... etc but sometimes valve leave huge "holes" in which someone takes the time and effort to program a plug in to css server for hit damage report.... dose that not seam like valve should have done that in the first place?? or atlest done it in the OB update? this is just one example but follows through to modding like texture compiling programs.
the Community is strong ....and a little frustrated
Valve aren't part of our community tho the watch us sometimes drop us bits of info, but are to busy to properly join in,
How meny valve employers are signed up to this forum? maybe 1. I'm not say i expect them too but there are a few blank pages on valvesoftware wiki that need filling out...
Documention
Ever since it HL1 mapping started there wasn't that much documentation and it's still limited most of it was been past around then net a few time and mostly put together by the community, and you know valve have some of this stuff laying around... but again to busy.
Surfa-
Also I think the main reason for this decline is that valve are recognizing that modding is slowly dieing. People now are creating indie games instead of mods.
Correct, But back to front.
In the Golden Years, as in goldscr HL1 modding was ease to do as in the "small" amount of work/time to be done.
HL2 Mods need so much more time/work. Do you remeber all the HL1 Mods that were going to do a No.2 of there mod then Hl2 came out and they all said yeah it won't be out next month like planned but will be out on HL2 engine in 6 six months..... 7 years later and fire arms 2 comes out.... that being said i think it's diffrenet group of ppl....
...oh RIP all the mods that never made it to Source. god rest there little 1's and 0's.
Slow Tools > Slow development time.
The SDK Killed mods.... at lest on source
MODS
what is a mod? will valve will tell you a good mod will be bought out by them and built on there engine. Even if DOTA was on W3 and portal was on Unreal (might have been Q3 *shruggs*)
*
Oh and why buy out a mod if you don't need to? L4D...
Long time a ago i joined a server hosted by some random we played for few hours on CSS on few custom maps against bots... so i we start doing things like "low grav" and so with these bots we made them knife only and not retret and unblaneced the teams.... his name was degaeen, we had just make the (as far as i know) first CSS zomibe shooter, i believe it turned into zombie horde, now there a re few more thses days under virous names but then valve did L4D, just a polshed CSS zomibe mod...
Surfa-
The point is we are going to see a decrease in the number of people using source.
Why use the source engine when you can use something like the udk/unity/cryengine/leadwerks/tourque?
Honestly Source has had its time as the go to engine for modders and unless valve want to revamp it or release a new engine to compete (which they don't seem to want to) then of-course source modding is going to die down."
I Agree.
PPS RE: Major Banter -
"Photoshop CS5 is utterly incredible. It's amazing. But learning manipulation years ago with Ulead Photothingy 1998 was dire" PhotoShop 3.1 was out then.... why not use that? worked better and faster


DjBourgeoisie wrote:People are just realizing source sdk sucks?I hope I never have to work in source ever again.
Plague wrote:Well a guy on twitter got Gabe to at least admit to working on EP3, imagine what we could do if we got a truly organized group.

In a conversation I once had with Mike Durand at Valve (coincidentally after I'd written a long rant about the then-state of their SDK. See a pattern?) he said that they were too busy making cool games to work on the tools, and I considered that to be a fair point at the time. Now, though, it seems like something of a cop-out. When Valve provide the engine and games that the majority of popular mods are based on, and that this is seemingly a point of pride for them, then they should put more effort into making those tools work. It's not like they don't have the resources.












Users browsing this forum: No registered users