It is currently Fri Apr 19, 2024 1:28 am
Sentura wrote:i have mixed feelings about this game, it seems the new mechanics will take it away from its simple style into something completely different. the levels (or "puzzles", if you can still call them that) seem very huge and complex, with little to no direction. i wonder how they will go about this.
Plague wrote:I think Valve will handle that, and worst case is we get dumbed down P2 because a beta tester did not look up....
Psy wrote:I like the part where the viewmodel doesn't receive light from Wheatley's flashlight.
YokaI wrote:but portal just doesn't really appeal to me the way half life or half life 2 did to me
ErikKiller wrote:Too much thinking? hurrdurr
ErikKiller wrote:Psy wrote:I like the part where the viewmodel doesn't receive light from Wheatley's flashlight.
Bah perfectionist.
YokaI wrote:ErikKiller wrote:Too much thinking? hurrdurr
No, portal is probably one of the easiest "puzzle games" I've ever played.
I think I would have liked it if it was more difficult, the issue is that it was too easy and pretended to be difficult. I play plenty of puzzle games or games that require some thinking, but Portal didn't feel like that type of game to me. It felt like an FPS game minus the actually shooting part, which then it just becomes FP.
To be honest, I think more playing a game like starcraft than I ever have in any game like Portal.
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