It is currently Fri May 31, 2024 3:19 am


BaRRaKID wrote:If after 6 years of development this is all they've to show, I'm seriously disappointed.

coder0xff wrote:I wonder if Gabe ever lies in bed at night, thinking about all the fat jokes, and just cries himself to sleep, wiping his tears away with one-thousand dollar bills.

We don't make discrete builds, the content on the subversion is updated constantly. It would be absurd to have individually packaged and distributed the 17,940 updates we've made to the mod since this SVN repository was brought online.
Not all of the content of the SVN is up-to-date, and not all of the stuff that is on there is at final quality. There are fast and fullbright compiles, there are maps without cubemaps built, there are cordon-compiled maps, there are placeholders and things that are missing. It's all under development, so if you take the contents of the mod on one particular day, it's unlikely that everything will be the perfect, polished product you would expect it to be.
The snapshot of the game that Atomic showed off is a nice example of this. People complained about things like the lack of specularity and flat lighting, you know, the kind of thing you'd expect to see in a development build that hasn't been specially updated to be shown off. The stuff in the PC PowerPlay preview didn't have this problem, because it was specifically prepared for them.
We DID NOT give permission to allow Atomic to play the build.
The team member acted on his own without consulting anyone about what he was doing.
We did not know of the event until after it was posted.
Hence he leaked information to the media without consulting the team.


We DID NOT give permission to allow Atomic to play the build.
The team member acted on his own without consulting anyone about what he was doing.
We did not know of the event until after it was posted.
Hence he leaked information to the media without consulting the team.



Saxon wrote:Well, IMHO Insurgency has much more detailed maps, and much better textures.
As stoopdapoop says, some of the BMS textures don't look too great - they lack polish, and occasionally aren't placed well together. I hate to say it, but some of the textures look no better than those seen in the HLS high res pack.
BMS does however have some of the best NPC models yet seen in Source, I'd say they look more or less on par with L4D models.

Major Banter wrote:It constantly reminds me how much people just don't think anymore.


Major Banter wrote:
Allow me to hammer this into your skull.
Mods take a few years. And a lot of effort.
Remaking a game takes considerably longer with an astronomical amount of effort.
I hate people whinging about BMS. It constantly reminds me how much people just don't think anymore.
some of the BMS textures don't look too great - they lack polish, and occasionally aren't placed well together. I hate to say it, but some of the textures look no better than those seen in the HLS high res pack.
BMS does however have some of the best NPC models yet seen in Source, I'd say they look more or less on par with L4D models.
If I wanted to hear about how great it is, I'll show it to my mother. I put it online because I want it ripped apart by the community. If I'm not here to improve, then I'm in someone else's way.










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