Portal was a game that many people felt didn't really need a sequel, despite how much fans loved the universe and would appreciate a return. How do you balance that expectation?
We looked back to find the core things players liked about Portal. We felt it was the story and the tone, the type of story it was, and the delivery mechanism of the story. We felt like for a lot of people, their reaction was surprise about the gameplay. Portals are obviously a huge part of the gameplay itself, but the thing they wanted was to be surprised -- like the type of game, what they thought when they played the game.
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