Valve Working On Improving SDK

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Re: Valve Working On Improving SDK

Postby stoopdapoop on Thu Feb 24, 2011 1:08 am

Is this what a starving child feels like when he's promised a hearty meal?

It's a great feeling, but I can't say I really enjoy being in this situation.
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Re: Valve Working On Improving SDK

Postby darkpivot on Thu Feb 24, 2011 3:38 am

Also, I hope Faceposer gets official Windows 7 support.
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Re: Valve Working On Improving SDK

Postby Wazanator on Thu Feb 24, 2011 3:39 am

This is great to hear! I hope they allow us to create our own shortcut keys. (I still can't believe there isn't one for special paste)

wood250 wrote:resizeable models- top of list I hope


Why not just decompile the model, create a new QC file and give it a $scale keyvalue?
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Re: Valve Working On Improving SDK

Postby no00dylan on Thu Feb 24, 2011 3:47 am

Wazanator wrote:This is great to hear! I hope they allow us to create our own shortcut keys. (I still can't believe there isn't one for special paste)

wood250 wrote:resizeable models- top of list I hope


Why not just decompile the model, create a new QC file and give it a $scale keyvalue?



Because there are about fifty thousand ways that can and probably will go horribly terribly horrendously wrong, and only one way it could go right.

Also it's a lot of work that could be avoided if we had a scaling system like unreal. Just sayin.
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Re: Valve Working On Improving SDK

Postby jgoodroad on Thu Feb 24, 2011 4:02 am

I want a button that turns my maps into awesomeness.
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Re: Valve Working On Improving SDK

Postby Plague on Thu Feb 24, 2011 4:08 am

How about a built in Bug report system :\
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Re: Valve Working On Improving SDK

Postby Mr. Happy on Thu Feb 24, 2011 4:28 am

ad_hominem wrote:I figured it was worth mentioning after the kerfuffle that was the Source Modding Community SDK Petition.

the petition was kind of like beating a dead horse since all the problems were so obvious and old and discussed that an overhaul is the next logical step, but its so nice that they listened and let us know that they care via a one sentence answer in a podcast

hopefully they come up with a whole new approach to tools design and integration, i.e., an approach, but it would be REALLY nice if they would just fix a couple of the 2007 crash bugs in the meantime

they have a great opportunity to just take some time and build new highly functional and integrated tools from the ground up. a new approach to bsp might be pushing it but that would be nice ya
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Re: Valve Working On Improving SDK

Postby srredfire on Thu Feb 24, 2011 5:19 am

I will believe it when I see it.
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Re: Valve Working On Improving SDK

Postby Gary on Thu Feb 24, 2011 6:12 am

Bout' damn time.

Looking forward to seeing what they are working on.
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Re: Valve Working On Improving SDK

Postby Ark11 on Thu Feb 24, 2011 7:16 am

"Drop kick me Jesus, through the goalposts of life." - Robert Bare
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Re: Valve Working On Improving SDK

Postby BubbleQ on Thu Feb 24, 2011 2:58 pm

I want... cl_sexymap 1
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Re: Valve Working On Improving SDK

Postby marks on Thu Feb 24, 2011 3:30 pm

its already there man, you just need to enable cl_hardwork 1 first
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Re: Valve Working On Improving SDK

Postby poisonic on Thu Feb 24, 2011 10:10 pm

they should make hl2dm running on the current hl2orange engine :P would save me some irritation why this isn't done yet..... they should clean up the source SDK it became a mess.... all hl2 stuff should run in the same engine..... and sudenly it becomes less a mess.... the reason that SDK became fucked up was because valve decided it was a good idea to trow all the diverent sdk stuff in one stuffed dir.... i hope it would change in to 1 simple engine instead of 3 diverent engines of the same branch
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Re: Valve Working On Improving SDK

Postby Plague on Fri Feb 25, 2011 2:37 am

poisonic wrote:the reason that SDK became fucked up was because valve decided it was a good idea to trow all the diverent sdk stuff in one stuffed dir.... i hope it would change in to 1 simple engine instead of 3 diverent engines of the same branch


Well I would imagine that the next major update would me a merged version, where we get most of the features built up in the branches.

If not this SDK Update we could expect it in EP3.
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Re: Valve Working On Improving SDK

Postby Knights on Fri Feb 25, 2011 5:22 am

News Update: EP3 will come with the new SDK..... :jingle:
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