Gary wrote:They did something to the projectedtextures, according to r_flashlightdepthres, it's set at 1024. I would need at least a depth of 2048 to get shadows as accurate as though. Sadly, there is only one active at a time though, they keep switching them on and off. I will be looking into this, but it's hard to tell as I don't have access to code. I do have to say though, for a game that looks as good as this, it runs very well, often it's at 60fps for me, only real lag I get is with the fluids, do much starts breaking the game.
Also, overall, I very much enjoyed the SP(yet to play MP), very new and refreshing as well as unexpected. Wasn't to fond of the thousands of loading screens, but that didn't hurt the game to much.
Hey gary, it's me

Just want to correct you here, you can have more than one active, but only one will actually cast shadows. The texture/light IS being projected, but no shadows are cast. Run around any level, look at a dark place and do "createflashlight" in console, you'll see what I mean!
Also what toolset are you using to make maps for Portal 2?