Portal 2 Released

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Re: Portal 2 Released

Postby Dives on Mon Apr 25, 2011 2:46 am

dissonance wrote:
joe_rogers_11155 wrote:well they are trying to make this as assessable to newbies as possible. it is just a tad overkill though...

at least its not "press any key to win the game"

yeah, that's true, but forcing me to read an explanation on what screen resolution is when want to change that option? ...and then forcing me to read it every. single. time. i want to change resolution? nope, not having it.

i know the hovering keys are there to help people who've never used a computer before and/or thought AOL was complicated, but this hand-holding shit, combined with the fact that i couldn't find a way to turn it off, completely killed the game for me. i stopped playing like a half-hour into the game.

kinda sad because this is the first time in my life i've ever felt like returning a valve game.

Really? The hover keys go away after the first couple rooms. How can you judge the entire game by the first couple chambers which are supposed to hold your hand to show you how the game works? Portal 2 is the best writing and puzzle design Valve has ever done and you are robbing yourself of a fun experience by judging it so early.
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Re: Portal 2 Released

Postby RefaelBA on Mon Apr 25, 2011 7:52 am

dissonance wrote:
joe_rogers_11155 wrote:well they are trying to make this as assessable to newbies as possible. it is just a tad overkill though...

at least its not "press any key to win the game"

yeah, that's true, but forcing me to read an explanation on what screen resolution is when want to change that option? ...and then forcing me to read it every. single. time. i want to change resolution? nope, not having it.

i know the hovering keys are there to help people who've never used a computer before and/or thought AOL was complicated, but this hand-holding shit, combined with the fact that i couldn't find a way to turn it off, completely killed the game for me. i stopped playing like a half-hour into the game.

kinda sad because this is the first time in my life i've ever felt like returning a valve game.


That IS sad, you just gave away a great game because it was just being nice to Newbies. How many times do you change your resolution over the course of the game? Isn't it enough to change it once or twice, and then play on?
Anyway, you know as well as I do that you will play this game eventually, it's just too good to pass out. It's a true Valve classic, maybe not as gritty as Half Life, but you can really tell Valve's work every inch of the way.
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Re: Portal 2 Released

Postby Blink on Mon Apr 25, 2011 10:45 am

RefaelBA wrote:
dissonance wrote:
joe_rogers_11155 wrote:well they are trying to make this as assessable to newbies as possible. it is just a tad overkill though...

at least its not "press any key to win the game"

yeah, that's true, but forcing me to read an explanation on what screen resolution is when want to change that option? ...and then forcing me to read it every. single. time. i want to change resolution? nope, not having it.

i know the hovering keys are there to help people who've never used a computer before and/or thought AOL was complicated, but this hand-holding shit, combined with the fact that i couldn't find a way to turn it off, completely killed the game for me. i stopped playing like a half-hour into the game.

kinda sad because this is the first time in my life i've ever felt like returning a valve game.


That IS sad, you just gave away a great game because it was just being nice to Newbies. How many times do you change your resolution over the course of the game? Isn't it enough to change it once or twice, and then play on?
Anyway, you know as well as I do that you will play this game eventually, it's just too good to pass out. It's a true Valve classic, maybe not as gritty as Half Life, but you can really tell Valve's work every inch of the way.


I must admit that did annoy me quite a lot. It wasn't just the resolution, it was every single video setting. A completely pointless addition
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Re: Portal 2 Released

Postby no00dylan on Mon Apr 25, 2011 11:40 am

I changed it once and never really noticed... as for the little pop up messages, they felt pretty annoying for the first chamber or two, but then they went away. So it was cool.
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Re: Portal 2 Released

Postby dissonance on Mon Apr 25, 2011 5:53 pm

i will play it eventually, you're probably right.

The thing that got me was that I couldn't turn any of the help off, like Valve assumed everyone playing the game would be too stupid to know how to work a keyboard.
i had fun once, and it was awful.
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Re: Portal 2 Released

Postby dissonance on Mon Apr 25, 2011 6:06 pm

Blink wrote:I must admit that did annoy me quite a lot. It wasn't just the resolution, it was every single video setting. A completely pointless addition
Aye, and it happens every single time you go to change something.
If you're like me, and currently waiting on parts for a non-shit computer, you'll be changing settings a fair amount during the game.
i had fun once, and it was awful.
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Re: Portal 2 Released

Postby MayheM on Mon Apr 25, 2011 6:27 pm

Yeah, It took all of what? a minute to change the settings. There is no reason to change them again. That is unless you made your setting more than what your card can handle and had to lower them. Sure it is a bit redundant and more of us know what all the settings do, but like dissonance said i guess if you are waiting on parts. I just think people are getting a little bent over something that is not that bad. The fact of the matter is they built the game not anticipating people changing their settings more than once to play the game since the average player will not be changing the settings more than one. I do think there should be a button that says "Max Settings" and one that says "Suggested Settings" but come on? Is it truly possible to build a game that works flawlessly for every user imaginable?

i still think it is a bit nit-picky. Consider if you are upgrading everything on your system. The three thing that could possibly effect your frames would be Video care, CPU and RAM. Replace each one at a time and you are changing those setting at most, 4 times. At least i see it as though, if I am going to upgrade I am going to get something that can run current games at the highest settings. If you can't afford that, then save up until you can.
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Re: Portal 2 Released

Postby trcc on Mon Apr 25, 2011 7:02 pm

I don't even know what you guys are talking about? I did change my settings once and i got a little description of what this graphic setting meant but It seems to be only appearing when you go beyond the best setting possible. I did not get any help tips in the first couple of maps except "space to jump and stuffs like that"

Is this really why you girls are crying all over the place?

THAT is annoying.
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Re: Portal 2 Released

Postby no00dylan on Mon Apr 25, 2011 7:31 pm

Yeah, it was really nothing. It would be silly to stop playing a game over it.
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Re: Portal 2 Released

Postby joe_rogers_11155 on Mon Apr 25, 2011 8:06 pm

so i have to throw something out there because its grating on my nerves.

Highlight to read:
First, I have to say that it is clear now that Chell was the daughter of an employee at Aperture Science. Because when you check out the Bring Your Daughter To Work Day posters, the one with the giant overgrown potato has Chell's name right on it.

Now flashback to Portal 1, where Glados says "Did you know that Bring Your Daughter To Work Day is the perfect time to have her tested." To me, that phrase takes on a new meaning because "being tested" clearly refers to the Portal Device test chambers. It just feels more creepy and ominous that Glados is recommending that test subjects bring their daughters to work so she can test them in the chambers...
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Re: Portal 2 Released

Postby TheDanishMaster on Mon Apr 25, 2011 9:10 pm

I don't think this is a spoiler :)

But has anyone noticed or at least gotten this console "error"?
Code: Select all
DLCMANAGER: RequestDlcUpdate has no new content.
DLCMANAGER: RequestDlcUpdate has no new content.
DLCMANAGER: RequestDlcUpdate has no new content.


Hmm... I wonder...

Anyways it happened to me when I was doing the Ship over board achievement :/
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Re: Portal 2 Released

Postby joe_rogers_11155 on Mon Apr 25, 2011 11:03 pm

when it comes time for Ep3, they will edit that map to make the whole dock accessible...and we can go discover some really cool shit involving the borealis and aperture science.
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Re: Portal 2 Released

Postby RefaelBA on Tue Apr 26, 2011 12:05 am

joe_rogers_11155 wrote:so i have to throw something out there because its grating on my nerves.

Highlight to read:
First, I have to say that it is clear now that Chell was the daughter of an employee at Aperture Science. Because when you check out the Bring Your Daughter To Work Day posters, the one with the giant overgrown potato has Chell's name right on it.

Now flashback to Portal 1, where Glados says "Did you know that Bring Your Daughter To Work Day is the perfect time to have her tested." To me, that phrase takes on a new meaning because "being tested" clearly refers to the Portal Device test chambers. It just feels more creepy and ominous that Glados is recommending that test subjects bring their daughters to work so she can test them in the chambers...


Gotta love Valve's little touches. Portal 2 reminded me that Valve can still make kickass games like they used to. They just need to split the company into Valve Steamworks and Valve Game Studios, so that they can return to making games at full capacity.
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Re: Portal 2 Released

Postby joe_rogers_11155 on Tue Apr 26, 2011 12:20 am

going off the Super 8 teaser map in Portal 2...

what if the Dear Esther mod was recreated in the Portal 2 engine?

And was released to consoles as playable maps?
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Re: Portal 2 Released

Postby source-maps on Tue Apr 26, 2011 12:32 am

RefaelBA wrote:Gotta love Valve's little touches. Portal 2 reminded me that Valve can still make kickass games like they used to. They just need to split the company into Valve Steamworks and Valve Game Studios, so that they can return to making games at full capacity.


yes, altho I play l4d2 allot (hooked to realism versus with friends)
it feels rushed in several ways, portal 2 brought back my faith in Valve a little.
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