SDK Update

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SDK Update

Postby Blink on Fri Jun 03, 2005 9:11 am

A few changes to the SDK were released recently:

"* Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar

* Added hl2mp model animation sources under sourcesdk_content\hl2mp\modelsrc\player\player_male_anims.qc and player_female_anims.qc

* Added a sample skeleton for use with MotionMapper under sourcesdk_content\generic\modelsrc\heavy_walk.smd. This can be used with various HL2MP animations (like hl2mp\modelsrc\combine_soldier_xsi\reload_standing.smd). It is meant for use as the second parameter on the MotionMapper command line

* Added MotionMapper template files (referenced by documentation) under SourceSDK\Bin\MotionMapperTemplates

* Fixed compiling shaders with spaces in the MOD path.

* Added files for the VertexLitGeneric shader under the src\sdkshaders\advanced directory (when you install the source code)

These issues have been resolved

* Updated MotionMapper and its code to the latest version

* Fixed qc_eyes outputting a wrong filename in the QC text"

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Postby wiggle987 on Fri Jun 03, 2005 10:01 am

Nothing special for mappers that I can find.
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Postby Yoshi on Fri Jun 03, 2005 10:37 am

i don't understand one word of it :cry:
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Postby 9f1062f623f9 on Fri Jun 03, 2005 12:31 pm

Seriously wiggle, what the fucking hell is going on with that avatar?
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Postby wiggle987 on Fri Jun 03, 2005 1:04 pm

I could ask you the same question.
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Postby zombie@computer on Fri Jun 03, 2005 2:17 pm

I m still waiting for valve to release a .net 2005 compatible version that doesnt give me 200 linker errors :evil:
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Postby somerandomnerd on Fri Jun 03, 2005 10:01 pm

What the hell's MotionMapper?

It sounds cool.
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Postby DarkMortar on Fri Jun 03, 2005 10:22 pm

so, basically the update didnt do shit but make me have to re-copy my detail.(forgot) file so i can get grass again.
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