nub wrote:I have to agree, honestly. I liked the original L4D far more than the sequel, mainly because I found the survivors more likeable, and the maps felt more open in Versus (like the first two chapters of No Mercy). I also enjoyed the crescendos more, though the finale to The Parish in L4D2 was by far one of the best in the series in my opinion; a lot of fun running across that huge bridge.
Lastly, I did like the expanded arsenal in L4D2, but I was totally fine with what L4D offered.
fix'd
anyway, also consider the fact that they spend more time polishing l4d1 in certain areas and it's pretty obvious that l4d2 was rushed in certain areas
can't seem to find the video.. but just compare the animations when aiming in certain directions, laying on the floor
or simply missing things like no animation when you run with pistols for example or removed hunter animations.. I know this sounds like nit picking but come on.. do we really want to be oké with Valve just pooping out a game and don't care about perfect animations and such.. these aren't even glitches.. they are intentionally left out or ignored
the next thing is kinda personal, but I am also really bumped out that they didn't even learn from l4d1 and do anything about the rage quitting.. on top of that they make versus so aimed towards survivor play with its 12 medkits (some maps like prarish 2 actually had that, or still have.. don't know because I don't play vanilla versus) and you have tons of other healing items and even defibs to bring back survivors from the dead (portable rescue closets I like to call them... regular rescue closets are removed fyi)
that also adds to boring games as infected and survivors and results in the game to end with a 25 point tie breaker over and over
I know some people in here are going to say 'pfft versus is not unbalanced at all'
I just want you to know the whole competitive scene disagrees with you.
it just feels like the game is just aimed to sell allot of copies, if only they didn't spend all that money on advertising it (what was it again... millions of dollars at least) and did a little more research into rage-quitting solutions, better match making and let the competitive community in on versus development like they are doing now with CS:Go and Dota2
edit:
here is one small example, please don't be like 'omg this doesn't effect gameplay' or anything.. we're talking about Valve here, and they where used to know for taking more time and doing it right.. we all know they wanted to make it on time to proof a point to them self with l4d2.. which in my opinion they failed in
http://youtu.be/y87e9XFTH-E