A Call For Communication

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Re: A Call For Communication

Postby source-maps on Wed Jan 18, 2012 8:50 pm

Valar wrote:
source-maps wrote:lol valar, you missed the point
nobody is saying Valve time is a bad thing
the one time they didn't apply Valve time the result was a pretty unpolished game.. so don't curse Valve time

also, stop being a mindless fanboy.. Valve is a company and eventually what it comes down to is that they make games for money.. not for the holy spirit for a chance at a spot in heaven


I'd say you missed my point.


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Re: A Call For Communication

Postby Valar on Wed Jan 18, 2012 9:28 pm

Both Gabe and Lombardi have confirmed that the franchise will continue a few times over the years.
Opening a two-way discussion about the game will entail replies from Valve. just like it did back in 2003
http://www.halflife2.net/forums/forumdi ... ife-Forums
- I wouldn't want to be working on something while having to respond to endless posts and personal emails. I would, sorry to say, much prefer to ignore it all and just get busy with work.
Being a company has nothing to do with the topic. Nor do spots in heaven.
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Re: A Call For Communication

Postby source-maps on Wed Jan 18, 2012 9:57 pm

nah it's just that you acted like they couldn't do anything wrong, which I find rather annoying
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Re: A Call For Communication

Postby Valar on Wed Jan 18, 2012 10:02 pm

Oh i think they've done assload wrong. I just think they're right in being silence.
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Re: A Call For Communication

Postby tron00 on Thu Jan 19, 2012 3:29 am

trcc wrote:Why would you play L4D instead of L4D2 anyway? There's roughly 1500 users at peak playing L4D while there is 20 000 playing L4D2. Not to mention they ported everything to L4D2. Oh and L4D2 goes on sale really often and sell for 4,99$


This topic has been covered many times in the Steam L4D forums, but based on the statistical sum of all of the posts, gathered opinions, and gut feelings, many, myself included, feel L4D is a far superior game and the sequel can blow me.
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Re: A Call For Communication

Postby Phott on Thu Jan 19, 2012 9:49 am

tron00 wrote:
trcc wrote:Why would you play L4D instead of L4D2 anyway? There's roughly 1500 users at peak playing L4D while there is 20 000 playing L4D2. Not to mention they ported everything to L4D2. Oh and L4D2 goes on sale really often and sell for 4,99$


This topic has been covered many times in the Steam L4D forums, but based on the statistical sum of all of the posts, gathered opinions, and gut feelings, many, myself included, feel L4D is a far superior game and the sequel can blow me.

Yeah well... That's just wishful thinking.
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Re: A Call For Communication

Postby nub on Fri Jan 20, 2012 10:57 pm

I have to agree, honestly. I liked the original L4D far more than the sequel, mainly because I found the survivors more likeable, and the maps felt more open in Versus (like the first two chapters of No Mercy). I also enjoyed the crescendos more, though the finale to The Passing in L4D2 was by far one of the best in the series in my opinion; a lot of fun running across that huge bridge.

Lastly, I did like the expanded arsenal in L4D2, but I was totally fine with what L4D offered.
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Re: A Call For Communication

Postby source-maps on Fri Jan 20, 2012 11:16 pm

nub wrote:I have to agree, honestly. I liked the original L4D far more than the sequel, mainly because I found the survivors more likeable, and the maps felt more open in Versus (like the first two chapters of No Mercy). I also enjoyed the crescendos more, though the finale to The Parish in L4D2 was by far one of the best in the series in my opinion; a lot of fun running across that huge bridge.

Lastly, I did like the expanded arsenal in L4D2, but I was totally fine with what L4D offered.


fix'd


anyway, also consider the fact that they spend more time polishing l4d1 in certain areas and it's pretty obvious that l4d2 was rushed in certain areas

can't seem to find the video.. but just compare the animations when aiming in certain directions, laying on the floor
or simply missing things like no animation when you run with pistols for example or removed hunter animations.. I know this sounds like nit picking but come on.. do we really want to be oké with Valve just pooping out a game and don't care about perfect animations and such.. these aren't even glitches.. they are intentionally left out or ignored

the next thing is kinda personal, but I am also really bumped out that they didn't even learn from l4d1 and do anything about the rage quitting.. on top of that they make versus so aimed towards survivor play with its 12 medkits (some maps like prarish 2 actually had that, or still have.. don't know because I don't play vanilla versus) and you have tons of other healing items and even defibs to bring back survivors from the dead (portable rescue closets I like to call them... regular rescue closets are removed fyi)

that also adds to boring games as infected and survivors and results in the game to end with a 25 point tie breaker over and over

I know some people in here are going to say 'pfft versus is not unbalanced at all'
I just want you to know the whole competitive scene disagrees with you.

it just feels like the game is just aimed to sell allot of copies, if only they didn't spend all that money on advertising it (what was it again... millions of dollars at least) and did a little more research into rage-quitting solutions, better match making and let the competitive community in on versus development like they are doing now with CS:Go and Dota2

edit:
here is one small example, please don't be like 'omg this doesn't effect gameplay' or anything.. we're talking about Valve here, and they where used to know for taking more time and doing it right.. we all know they wanted to make it on time to proof a point to them self with l4d2.. which in my opinion they failed in
http://youtu.be/y87e9XFTH-E
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Re: A Call For Communication

Postby Phott on Fri Jan 20, 2012 11:58 pm

That lack of animation had no impact what so ever on the enjoyment I had with the game. This is nit picking, yes, but how hard would it be to re-use the animations from the first game? Really?
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Re: A Call For Communication

Postby source-maps on Sat Jan 21, 2012 12:08 am

Phott wrote:That lack of animation had no impact what so ever on the enjoyment I had with the game. This is nit picking, yes, but how hard would it be to re-use the animations from the first game? Really?


what do you mean? for them or for modders?

I understand why you think it's nit picking tho, I'm just used for them to deliver top notch stuff :(
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Re: A Call For Communication

Postby Phott on Sat Jan 21, 2012 12:25 am

I mean for them, Valve. Why didn't they re-use the animation system for that? Pretty strange.
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Re: A Call For Communication

Postby source-maps on Sat Jan 21, 2012 12:27 am

Phott wrote:I mean for them, Valve. Why didn't they re-use the animation system for that? Pretty strange.


the first beta footage shows this, that they used l4d1 anims..
personally I think they changed everything up because of the community pressure that they had to bring new stuff to the table

for shame.
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Re: A Call For Communication

Postby tron00 on Sat Jan 21, 2012 12:42 am

Maybe it's me, not being used to Valve since I've only been mapping for 1.5 - 2 years. I get they don't have to support the Authoring Tools / SDKs, but if they break them once they've given them to us they should fix them. The model viewer has been broken for 14 months. That seems excessive to me. It's not some small feature, it's the frickin' model viewer! L4D2 has had countless updates since then.

[ edit ] It was not my intention to hijack this thread. That's the last I have to say about L4D. Sorry.
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Re: A Call For Communication

Postby Valar on Thu Jan 26, 2012 6:25 am

Anything back from Valve yet?
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Re: A Call For Communication

Postby ScarT on Sun Jan 29, 2012 2:09 pm

Nothing at all.
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