Dear Esther Released

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Re: Dear Esther Released

Postby TheDanishMaster on Fri Feb 17, 2012 4:17 pm

Thx for the help ;)

Oh yeah, this http://steamcommunity.com/id/TheDanishMaster/screenshot/522653367381549789 is... grass? XD Might be a spoiler though
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Re: Dear Esther Released

Postby cra0kalo on Fri Feb 17, 2012 10:06 pm

WOW and this is running source time to rip some good textures out of this
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Re: Dear Esther Released

Postby joe_rogers_11155 on Fri Feb 17, 2012 10:40 pm

yea because nobody will notice the EXTREMELY DETAILED TEXTURES co-existing with the stock textures.

one thing i liked when i played was how often i came across models that appear to be re-skinned Half-Life 2 props...such as chairs and tables, radiators and toilets, sinks and etc. very cool.
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Re: Dear Esther Released

Postby BubbleQ on Sat Feb 18, 2012 7:59 pm

I loved everything. From seeing how hard this must have been to make with the source engine, I can't complain on anything really. I am amased he actaully pulled this of to final hehe.

Hopefully more gamestudios and such will open their eyes for source engine, to se that it is still a really good engine, though this may probably be graphic wise..

Anyway, can't wait to se what Robert and his team will be up to next!
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Re: Dear Esther Released

Postby Epifire on Sun Feb 19, 2012 4:21 am

Way worth the ten bucks for it. I always say this is what "Super Source"looks like. :-D

We all know Source is a bit behind the times but this Indie release is a prime example that it is still able to push the limits. So looking forward to when Valve actually tries to update Source. They will totally blow all other engines out of the water. :smt021
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Re: Dear Esther Released

Postby kraid on Sun Feb 19, 2012 9:58 pm

I liked the original mod and also bought this one.

I'm not exactly disapointed because i allready knew what DE is about, but i expected something more then a graphic update.

Why not extending on the concept and create different paths arround the island, each with alternating storylines which might even result in a different ending.

Also a little bit of interacting with the enviroment and collectable stuff that gives you another piece of additional information would have been nice.

However, a good experience, but also a lot of missed oportunities.
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Re: Dear Esther Released

Postby Plague on Wed Feb 22, 2012 1:06 am

Wikipedia: August Strindberg wrote:In 1898 he returned to playwriting with To Damascus, which, like The Great Highway (1909), is a dream-play of spiritual pilgrimage.

http://en.wikipedia.org/wiki/To_Damascus
http://en.wikipedia.org/wiki/The_Great_Highway

Maybe just coincidence?
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Re: Dear Esther Released

Postby InterValve on Thu Mar 22, 2012 8:09 pm

How do I disable the voice-over? And how do I save?
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Re: Dear Esther Released

Postby Ark11 on Thu Mar 22, 2012 8:12 pm

InterValve wrote:How do I disable the voice-over? And how do I save?

You can't do either. :lol:
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Re: Dear Esther Released

Postby InterValve on Thu Mar 22, 2012 9:09 pm

There must be a way. From the console. :cry:
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Re: Dear Esther Released

Postby Dives on Thu Mar 22, 2012 9:39 pm

Just rename the "island" folder in Dear Esther/dearesther/sound
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Re: Dear Esther Released

Postby InterValve on Thu Mar 22, 2012 9:43 pm

Or selectively remove the dialog files and leave the music and sfx from that folder.
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Re: Dear Esther Released

Postby SotaPoika on Fri Mar 23, 2012 4:21 am

InterValve wrote:Or selectively remove the dialog files and leave the music and sfx from that folder.


Doesn't Steam redownload them back because you're missing files?

I think one way to "get rid of voice-overs", is to find the null.wav file from one of the GCF's of any Source game. Then, you make as many copies as there are voice-overs in the DE's folder and rename them all to exact same filenames so you can replace the voice-overs with files that contain nothing but silence.
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Re: Dear Esther Released

Postby InterValve on Fri Mar 23, 2012 5:37 pm

Brilliant idea. :smt023 I'm gonna do just that.
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