New Counter-Strike: Global Offensive Pics Released

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Re: New Counter-Strike: Global Offensive Pics Released

Postby vcool on Fri Mar 30, 2012 7:51 am

MaK wrote:Some of those pillars bother me, and the models that are obviously just thrown onto the corners. Otherwise it looks pretty good. I wonder what happens when you tazer people in the water. 0_o


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Re: New Counter-Strike: Global Offensive Pics Released

Postby Text_Fish on Fri Mar 30, 2012 8:07 am

Yeah', what's up with that shopping mall-style bin in Aztec screen 5? The metal bars in the shot below look a bit out of place too. You'd have thought they could have made a barrier out of rubble or a web of vines or something a bit more in-keeping with the theme!

And yes, what's the point of adding a taser if you completely ignore the fact that it's supposed to be a non-lethal weapon? They should've just thrown a golden gun in there instead.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Dives on Fri Mar 30, 2012 9:52 am

Some unfinished maps got included (unintentionally I presume).

gs_baggage (gs? Whats that?)
Appears the same as ar_baggage, but models and textures are missing.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Sathor on Fri Mar 30, 2012 10:28 am

I want a beta key. Meh.

Perhaps gs means ... Gun Search ... or ... no idea. Gun Surf? No, the map does not look like Surf.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby joe_rogers_11155 on Fri Mar 30, 2012 12:30 pm

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Re: New Counter-Strike: Global Offensive Pics Released

Postby Zecrah on Fri Mar 30, 2012 5:14 pm

I like Aztec. It looks shiny.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Jangalomph on Fri Mar 30, 2012 5:36 pm

I hope they have some sick particles in it.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Hollow on Fri Mar 30, 2012 6:25 pm

Why is valve so afraid of using bumpmapped textures? I ran around aztec to be greeted by totally flat textures. These are like ancient stone walls that would be eroded and protuding here and there. But nope, flat as a pancake.

Anyway. They have cut off the back entrance in aztec a T's and reversed the staircase so they can charge through the water quicker. I'm sure some cover placement has been tweaked but nothing much has changed. Imma play properly tomorrow though and give the 'Arms' modes a go
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Dives on Fri Mar 30, 2012 6:30 pm

The Arms Race mode is incredibly hectic, a bit too much for my taste. I really hope they include an Arms Race Elimination mode. That's the only Gun Game variant that I like.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby srredfire on Fri Mar 30, 2012 8:13 pm

Hollow wrote:Why is valve so afraid of using bumpmapped textures? I ran around aztec to be greeted by totally flat textures. These are like ancient stone walls that would be eroded and protuding here and there. But nope, flat as a pancake.

Anyway. They have cut off the back entrance in aztec a T's and reversed the staircase so they can charge through the water quicker. I'm sure some cover placement has been tweaked but nothing much has changed. Imma play properly tomorrow though and give the 'Arms' modes a go


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Re: New Counter-Strike: Global Offensive Pics Released

Postby source-maps on Fri Mar 30, 2012 8:40 pm

srredfire wrote:
Hollow wrote:Why is valve so afraid of using bumpmapped textures? I ran around aztec to be greeted by totally flat textures. These are like ancient stone walls that would be eroded and protuding here and there. But nope, flat as a pancake.

Anyway. They have cut off the back entrance in aztec a T's and reversed the staircase so they can charge through the water quicker. I'm sure some cover placement has been tweaked but nothing much has changed. Imma play properly tomorrow though and give the 'Arms' modes a go


ITZ BCUZ OF DA CONSOLEZ


its because of the CrapBox3moneygrabbing60 you mean
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Re: New Counter-Strike: Global Offensive Pics Released

Postby joe_rogers_11155 on Fri Mar 30, 2012 9:36 pm

xbox 720 + valve's Source 2

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Re: New Counter-Strike: Global Offensive Pics Released

Postby cra0kalo on Fri Mar 30, 2012 10:11 pm

I played arms race yesterday so fun in aztec.

Also got around to modding the player models gave them some sexy poseable eyes
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Re: New Counter-Strike: Global Offensive Pics Released

Postby KILLA-COW on Sat Mar 31, 2012 12:22 am

I want to play it.

At first I was fooled by the shiny new graphics, but then I saw the office screenshots -- looks exactly the fucking same as CSS. They should've asked my opinion on the maps really.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby nub on Sat Mar 31, 2012 12:34 am

Did they finally make the hand models change depending on which character you choose?

Aztec is looking pretty sexy, but the cheap "corner detail" models look weird. They started using those in L4D and I've never liked them. They just stick out too much. Ground textures tile noticeably in a few spots too. Some foliage props could easily counteract that. And lastly I noticed ugly seams on a couple of simple brush pillars that could get fixed up easily.

PS: As for cs_office, I think it could definitely use more work. It's just too sterile and bland on the inside.
Last edited by nub on Sat Mar 31, 2012 12:40 am, edited 2 times in total.
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