MaK wrote:Some of those pillars bother me, and the models that are obviously just thrown onto the corners. Otherwise it looks pretty good. I wonder what happens when you tazer people in the water. 0_o
glorious particle effects
It is currently Fri May 31, 2024 7:16 am
MaK wrote:Some of those pillars bother me, and the models that are obviously just thrown onto the corners. Otherwise it looks pretty good. I wonder what happens when you tazer people in the water. 0_o









Major Banter wrote:Zecrah, you've come from nowhere yet have rapidly become a Hammer God.
Wtf.





Hollow wrote:Why is valve so afraid of using bumpmapped textures? I ran around aztec to be greeted by totally flat textures. These are like ancient stone walls that would be eroded and protuding here and there. But nope, flat as a pancake.
Anyway. They have cut off the back entrance in aztec a T's and reversed the staircase so they can charge through the water quicker. I'm sure some cover placement has been tweaked but nothing much has changed. Imma play properly tomorrow though and give the 'Arms' modes a go

srredfire wrote:Hollow wrote:Why is valve so afraid of using bumpmapped textures? I ran around aztec to be greeted by totally flat textures. These are like ancient stone walls that would be eroded and protuding here and there. But nope, flat as a pancake.
Anyway. They have cut off the back entrance in aztec a T's and reversed the staircase so they can charge through the water quicker. I'm sure some cover placement has been tweaked but nothing much has changed. Imma play properly tomorrow though and give the 'Arms' modes a go
ITZ BCUZ OF DA CONSOLEZ







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