nub wrote:PS: As for cs_office, I think it could definitely use more work. It's just too sterile and bland on the inside.
I'm glad you agree with me.
It is currently Fri May 31, 2024 7:16 am
nub wrote:PS: As for cs_office, I think it could definitely use more work. It's just too sterile and bland on the inside.


nub wrote:Shit, who wouldn't? Everything just looks...off. The outdoor lighting looks weird when you compare it to the overcast sky. The shadows are way too sharp. The indoors just look a bit clumsy I guess. Then again, it's probably hard to make a plain, boring office look detailed. But damn do those office desks look cheap and unconvincing. Why don't they just make models with more details at least?
They did accomplish the whole "depressing office work environment" pretty well though. I don't think I could stand working in a place like that for more than a week before blowing my brains out.

source-maps wrote:erh, it's like the exact same map graphics wise


source-maps wrote:source-maps wrote:erh, it's like the exact same map graphics wise
hipster alert




nub wrote:I don't even know what the hell is going on.
Major Banter wrote:Zecrah, you've come from nowhere yet have rapidly become a Hammer God.
Wtf.


Sathor wrote:I bet my office areas for my map are going to look better.




Sathor wrote:I am pretty sure about it. Cause my map will be 1 Gigabyte in file size and won't run on the consoles![]()
Oh whatever ... I actually quite like it, Valve does obviously not want to change it a lot. The sharp shadows outside bother me most.
Perhaps their new system does only allow those sharp shadows? Or they just want to show off.





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