It is currently Fri May 31, 2024 3:19 am

ScarT wrote:Sathor wrote:I am pretty sure about it. Cause my map will be 1 Gigabyte in file size and won't run on the consoles![]()
Oh whatever ... I actually quite like it, Valve does obviously not want to change it a lot. The sharp shadows outside bother me most.
Perhaps their new system does only allow those sharp shadows? Or they just want to show off.
That's the dumbest thing I've heard in a while. How would the map size relate to the quality of the map?

Gary wrote:It would be easy for them to make the shadows softer. AFAIK

dark0r wrote:Gary wrote:It would be easy for them to make the shadows softer. AFAIK
It would be hard to do this locally (i.e. not affect the entire level)




jangalomph wrote:Wise words from a wise man. ^







nub wrote:Honestly, I think Battlefield's doing it right by simulating physical rounds. If CS were to use actual projectiles that have to actually travel to their destination, it could add a lot to the game. Then again, Battlefield is a much different game from CS so it could have a negative effect.
jangalomph wrote:Wise words from a wise man. ^



joe_rogers_11155 wrote:@smurf: they do not move as fast as you might think. ive been on firing lines 700m-1km long and you can hear the plinking of bullet on metal after about 0.333 to 0.5 of a second after squeezing the trigger. in the heat of combat, that amount of time is the difference between life and death.
jangalomph wrote:Wise words from a wise man. ^

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