It is currently Fri May 31, 2024 3:19 am

nub wrote:Quite a bit, actually. When you use more detailed lightmaps, the filesize of the BSP goes up a lot. His map is using a bunch of custom content he created, so he's probably got a ton of custom textures embedded in the BSP. If you use mostly high resolution textures then they'll eat up disk space in no time, especially if they're uncompressed.

ScarT wrote:nub wrote:Quite a bit, actually. When you use more detailed lightmaps, the filesize of the BSP goes up a lot. His map is using a bunch of custom content he created, so he's probably got a ton of custom textures embedded in the BSP. If you use mostly high resolution textures then they'll eat up disk space in no time, especially if they're uncompressed.
Bullshit. I could fill my map with crap and lower the lightmap scale on everything to 1, and use the -final setting on vrad, and it could generate a 100 mb map, but it would still be utter shit.


Sathor wrote:Don't kill each other, please. I was just joking anyway.

ScarT wrote:nub wrote:Quite a bit, actually. When you use more detailed lightmaps, the filesize of the BSP goes up a lot. His map is using a bunch of custom content he created, so he's probably got a ton of custom textures embedded in the BSP. If you use mostly high resolution textures then they'll eat up disk space in no time, especially if they're uncompressed.
Bullshit. I could fill my map with crap and lower the lightmap scale on everything to 1, and use the -final setting on vrad, and it could generate a 100 mb map, but it would still be utter shit.




Major Banter wrote:Zecrah, you've come from nowhere yet have rapidly become a Hammer God.
Wtf.

jangalomph wrote:Wise words from a wise man. ^











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