New Counter-Strike: Global Offensive Pics Released

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Re: New Counter-Strike: Global Offensive Pics Released

Postby Zecrah on Sat Mar 10, 2012 10:19 pm

To look smexy. Never been a problem yet, but there's no option to disable it atm... Hm.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby srredfire on Sat Mar 10, 2012 10:24 pm

Deh0lise wrote:¿How does this shadows update affect the *.bsp size, or does it affect it at all?


Went and checked on my laptop which hadn't been updated yet.

Image

Some of them actually got smaller. Not by a lot, but kinda weird.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Zecrah on Sat Mar 10, 2012 11:04 pm

That may also be where Valve edited the maps slightly to prevent exploits and such at the same time.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Gary on Sat Mar 10, 2012 11:44 pm

About damn time, self-shadowing on view models.


Those shadows look awesome... I wish we could have them...
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Re: New Counter-Strike: Global Offensive Pics Released

Postby [Steve] on Sun Mar 11, 2012 1:21 am



Is it like that for everyone or just me? looks kinda bad, but alot better than before.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby srredfire on Sun Mar 11, 2012 1:25 am

greenglow2004 wrote:


I noticed this too. I think this is more for optimization than anything else would be my guess. It's like a LOD except on shadows.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Gary on Sun Mar 11, 2012 1:40 am

Yeah, but the transitioning could be so much smoother.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby cra0kalo on Sun Mar 11, 2012 2:58 am

I managed to decompile the lake map, going to check this stuff out on my own custom models soon
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Re: New Counter-Strike: Global Offensive Pics Released

Postby joe_rogers_11155 on Sun Mar 11, 2012 3:05 am

what do you mean you "managed" to decompile it? is the normal decompile tool (i use vmex) not working with new maps?
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Re: New Counter-Strike: Global Offensive Pics Released

Postby cra0kalo on Sun Mar 11, 2012 3:11 am

Yea, doesn't work so I ended up using bspsource under the "Portal2" profile
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Re: New Counter-Strike: Global Offensive Pics Released

Postby cra0kalo on Sun Mar 11, 2012 3:34 am

someone dumped all cvars enjoy

http://pastebin.com/y9rJ9SEH
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Hollow on Sun Mar 11, 2012 4:29 am

lulz
Image
Image
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Gary on Sun Mar 11, 2012 6:02 pm

I wonder how many cascades are used... someone try r_flashlightdrawdepth and take a picture.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby srredfire on Sun Mar 11, 2012 6:17 pm

Unknown command: r_flashlightdrawdepth
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Gary on Sun Mar 11, 2012 6:35 pm

Huh, try cl_drawshadowtexture
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