no dude, fuck.. XD is it so 'tin foil hat' that the only point of an butt ugly hat in a game is for money or promotion
sounds pretty logical to me
It is currently Fri May 31, 2024 3:19 am


cheesemoo0 wrote:I am honestly surprised they are putting so much effort into a new tool for the mod community. Maybe this is a sign of revitalized support from Valve for modders.




cheesemoo0 wrote:I don't see how this is anything, but a good thing. This will introduce more people into the modding community and everyone has a nice shiny new level editing tool.
I am honestly surprised they are putting so much effort into a new tool for the mod community. Maybe this is a sign of revitalized support from Valve for modders.



fishshapedfish wrote:I think this will have advantages and disadvantages. It will allow players to easily to create they're own maps without spending ages trying to work out how sdk works. Equally us sdk users might end up outdone and our years messing around with sdk might be made redundant. Another possible outcome is that this new tool will be easy to use... but will not allow certain features from sdk to be used. This would leave sdk users looking like level-making gods, he he he.



Gary wrote:Your likely be very limited in lighting, scripting, brushwork and everything else. The best maps will be made in Hammer. While similar, cookie-cutter looking ones will be made in this.






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