Natural Selection 2 Postmortem

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Natural Selection 2 Postmortem

Postby Blink on Tue Feb 26, 2013 8:17 pm

Gamasutra have posted a great article that takes a look behind the highs and lows of Natural Selection 2 during its development:

Another way we leveraged open development was way before our playable alpha. We didn't have any maps yet, but we did have assets for making maps. So we released these props and textures, along with a document describing how to build a map and our barely-functional editor. Some of our pre-ordering folks started making maps right away. We asked the most promising community members to work on official maps for the game, for a share of the eventual revenue instead of our sparse cash. Without releasing our assets to our community, I'm not sure how we ever would've built our first map.


Head over and give it a read.
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Re: Natural Selection 2 Postmortem

Postby joe_rogers_11155 on Tue Feb 26, 2013 8:31 pm

i will have to read this when i get home :)
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
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Re: Natural Selection 2 Postmortem

Postby Epifire on Tue Feb 26, 2013 9:36 pm

I will need to read this after I get off of work.
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Re: Natural Selection 2 Postmortem

Postby nub on Wed Feb 27, 2013 1:10 am

NS2 is such a good game.

There should be some kind of ad campaign to promote it. It's relatively popular but I think it deserves way more attention. It's such a great accomplishment in game design.
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Re: Natural Selection 2 Postmortem

Postby source-maps on Wed Feb 27, 2013 8:52 pm

NS2 is really a slap in the face to shitty triple A games :P
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