It is currently Mon Mar 27, 2023 9:41 am
Armageddon wrote:Good luck getting a Source license to put it on Steam. And making a total conversion.
SM Sith Lord wrote:Has anybody tried to implement Biohazard's deferred rendering stuff into it? I'm making a mod I plan to release on Steam so I want to use the current Source engine build. It would be great to still be able to have the deferred lighting.
Armageddon wrote:Good luck getting a Source license to put it on Steam. And making a total conversion.
Hollow wrote:I don't think this is honestly going to be feasible unless Biohazard himself bothers to do it. It would be quicker porting all your hl2 related code over to Alien Swarm deferred instead of chipping away for the best part of a year. Not that I'm trying to dishearten you guys, but any time an update appears, everybody swoons at the possibility of getting deferred in bog-standard Source.
You have 3 viable options, Make do with what you have, switch and slug it out getting code to work in swarm (what we've done), or wait for Source 2.
Botolf wrote:Per the instructions, I think the point is to compile the base yourself, but I'm hung up on two missing includes: afxwin.h and atlbase.h.
Or not, Base just showed up after I restarted Steam.
SM Sith Lord wrote:Botolf wrote:Per the instructions, I think the point is to compile the base yourself, but I'm hung up on two missing includes: afxwin.h and atlbase.h.
Or not, Base just showed up after I restarted Steam.
These files can be obtained for free in the Windows Driver Kit:
http://msdn.microsoft.com/en-us/library ... 87428.aspx
I know they come with 7.1.0, but I'm not sure if they come with version 8.
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