stoopdapoop wrote:I've been thinking on it. Why do mods need those headers? Are you building the "everything" solution?
If so, don't. Build game_episodic-2010 for singleplayer or Game_HL2MP for multiplayer.
Ordinarily I wouldn't, but the steam page that accompanied the release instructs it:
https://developer.valvesoftware.com/wik ... ingStartedTo build the Source SDK 2013 on Windows you will need Microsoft Visual Studio 2010.
Open EverythingSP_SDK-2010.sln (or EverythingMP_SDK-2010.sln) and build it. Then open the Game_<game name>-2010.sln file for the game for which you are building a mod and build that. At this point you should have client.dll and server.dll to load with the Source Engine game you based the mod on.
Label me hella confused, fellahs. Game_<gamename>-2010.sln looks
terrible, I didn't even notice the episode 2-esque projected texture flashlight active. Something isn't adding up here.