Source SDK 2013 Released

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Re: Source SDK 2013 Released

Postby MrTwoVideoCards on Sat Jun 29, 2013 11:46 am

Dman757 wrote:
Armageddon wrote:Who did you e-mail?

Can't give names sorry.


lol.
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Re: Source SDK 2013 Released

Postby ErikKiller on Sat Jun 29, 2013 12:36 pm

MrTwoVideoCards wrote:
Dman757 wrote:
Armageddon wrote:Who did you e-mail?

Can't give names sorry.


lol.

Seems legit.
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Re: Source SDK 2013 Released

Postby source-maps on Sat Jun 29, 2013 1:08 pm

ErikKiller wrote:
MrTwoVideoCards wrote:
Dman757 wrote:
Armageddon wrote:Who did you e-mail?

Can't give names sorry.


lol.

Seems legit.


he's our PR guy for nmrih.. so yeah.. it's legit when he comes out and says shit like that ;)
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Re: Source SDK 2013 Released

Postby Armageddon on Sat Jun 29, 2013 1:12 pm

Then have him ask for world portals and the shadow filter from Portal 2. :P
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Re: Source SDK 2013 Released

Postby Dr Evil on Sat Jun 29, 2013 1:59 pm

I still cant not get this built...:/
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Re: Source SDK 2013 Released

Postby Armageddon on Sat Jun 29, 2013 2:15 pm

Did you change it from debug to release and get the service pack? Also are you using 2010 or 2012 VS?
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Re: Source SDK 2013 Released

Postby ErikKiller on Sat Jun 29, 2013 2:35 pm

source-maps wrote:
ErikKiller wrote:
MrTwoVideoCards wrote:
Dman757 wrote:
Armageddon wrote:Who did you e-mail?

Can't give names sorry.


lol.

Seems legit.


he's our PR guy for nmrih.. so yeah.. it's legit when he comes out and says shit like that ;)

Seems legit-er.
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Re: Source SDK 2013 Released

Postby stoopdapoop on Sat Jun 29, 2013 3:07 pm

Dr Evil wrote:I still cant not get this built...:/


how is anyone supposed to help you if you don't tell us what's wrong?
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Re: Source SDK 2013 Released

Postby wereMole on Sat Jun 29, 2013 7:21 pm

Does GUIStudioMDL need a new reference to studiomdl.exe? The old way to do it is quite straightforward but my "common" map doesn't have separate ep1/orangebox subdirectories anymore.
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Re: Source SDK 2013 Released

Postby Ackart on Sat Jun 29, 2013 8:50 pm

ScarT wrote:Can't you submit it as a contribution to the git repository?


I've never messed around with Git before so I'm unsure on how to do that. I'll look into it and see if it's doable since the implementation uses 2007 code which has an odd license.
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Re: Source SDK 2013 Released

Postby MrTwoVideoCards on Sun Jun 30, 2013 2:01 am

ErikKiller wrote:
he's our PR guy for nmrih.. so yeah.. it's legit when he comes out and says shit like that ;)



Jonathan Sutton

jonathan@valvesoftware.com

or alfred reynolds. pretty sure it's alfred@valvesoftware.com
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Re: Source SDK 2013 Released

Postby Dman757 on Sun Jun 30, 2013 4:26 am

ErikKiller wrote:Seems legit-er.

I'm under NDA and I don't think their email is public and mostly I wish to respect their privacy.
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Re: Source SDK 2013 Released

Postby ScarT on Sun Jun 30, 2013 2:00 pm

Dr Evil wrote:I still cant not get this built...:/

Give us a little more to work with.

wereMole wrote:Does GUIStudioMDL need a new reference to studiomdl.exe? The old way to do it is quite straightforward but my "common" map doesn't have separate ep1/orangebox subdirectories anymore.

Yes it does. Well, old model formats can be loaded by newer engines. The new directory for studiomdl.exe would be \Steam\SteamApps\common\<game>\bin\

Ackart wrote:I've never messed around with Git before so I'm unsure on how to do that. I'll look into it and see if it's doable since the implementation uses 2007 code which has an odd license.

Ah, I have just about 5 minutes experience with Git myself so I'm of no help here.

MrTwoVideoCards wrote:Jonathan Sutton

jonathan@valvesoftware.com

or alfred reynolds. pretty sure it's alfred@valvesoftware.com

I'd say Jonathan is most likely. Alfred doesn't touch the SDK stuff other than replying to a bunch of hlcoders mails as far as I've seen.

Edit:
https://github.com/ValveSoftware/source ... t-20218531
Last edited by ScarT on Sun Jun 30, 2013 5:24 pm, edited 1 time in total.
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Re: Source SDK 2013 Released

Postby wereMole on Sun Jun 30, 2013 2:11 pm

Thanks, I think its working. I let both the ep1 tool paths and Orange Box tool paths refer to the studiomdl.exe in common/half life 2/bin. It is compiling models although I get an error, but I suspect thats a result of my own work and not the program.
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Re: Source SDK 2013 Released

Postby ScarT on Sun Jun 30, 2013 3:23 pm

That depends on the error message really :P
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