It is currently Mon Mar 27, 2023 11:19 am
jimonions wrote:On what basis will the submissions be judged? Is it purely gameplay or are other things taken into account.
Also how do you make a content only mod, couldn't find anything on it for source 2013.
Can I include custom Client/Server.dll's?
-No this is a level design contest, Sorry.
Aus_Karlos wrote:Hey Steve how would we go about adding our own Scene.image file (Valve broke it as usual)? I'd like to create custom vcds for the map but the only way to do that is to create a 2009 mod template dump my vcd files in the scene folder and rebuild image for that mod. Are Scene.Images transplant-able provided that the links to sound/animation ects have the correct paths?
jangalomph wrote:Wise words from a wise man. ^
After the contest concludes a poll will run to allow the community to determine the top five map submissions.
From these final five I will then choose a final three and decide which will be first, second, and third.
jimonions wrote:I'm opposed to any rubric grading. It doesn't promote creativity, only racing to complete a bunch of guidelines. Let the community decide.
jangalomph wrote:Wise words from a wise man. ^
I think the rules are fair, it keeps this competition fun as not everyone's a coder here. It would basically 1up the competition with others if someone comes in with a completely modified entry. Not that it's a bad thing, though... The one BSP is fair enough too if you've played ep2 some of those maps are pretty massive and memory is not really a problem with hl2's assets. Good luck to the others!Gary wrote:I'll gladly play and judge entries. I might even half attempt one.
Too bad custom bins aren't allowed. That'd be cool. I love playing with code mods.
By the way. I support allowing more than one bsp. So much easier to map when you don't have to cram it all into one. But then again I'm a shitty mapper so of course I'd say that.
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