Sathor wrote:Carbon14 wrote:joe_rogers_11155 wrote:apparently the anti-mage is a 9ft tall supermutant and the antlions are the creeps.
Maybe I am just hopeful but he is 184 units tall, and if those units are considered as glorious metric centimetres and not barbaric archaic imperial inches then he is 6ft tall. Valve is going metric and ditching "inch" size grids, HELL YEAH?! (well at least it appears they have for Dota at least)
Will still depend on whether these units are actually similar to real world centimeters to be actually useful. The hammer units didnt really represent inches, either ... The scale was totally off if you tried to do that.
I wouldn't say totally off, gameplay was totally off if you tried to make everything to scale, but visually it wasn't. It's amazing that you barely notice this in half life though.
here is a picture of a door made to scale if it were in inches, and default half life one. As you can see Barney looks like a child next to the HL2 door. Doors, corridors etc were made huge in half-life 2 because the player is
32 units wide and they decided to stick with this for consistency to the original half-life. 32 units will literally not even fit through a standard door, a normal human should be able to squeeze through probably 1/3 that space, or at least half.
I am hoping that with the next iterations of their games they are very seriously looking at scaling, and making it so the player can easily traverse the environment at the correct scale. I am pretty sure they will be doing this too, since they seem to be taking at least some interest in VR, and I think it will be a big deal for environments to be to scale if VR is involved. All of a sudden objects will appear to be the physically that size, and you will start to notice ridiculously huge doors and oil drums etc.