Day of Defeat: Source

Comment on the news articles here.

Postby Rick_D on Thu Jul 28, 2005 3:16 pm

reeke wrote:i wish the dod team would concentrate more on getting teamwork into it. theres never any teamwork, its just people going in the same direction.


Unfortunately that also seems to win rounds quite often.

I do believe the maps made it quite hard to co-ordinate strikes and take-overs with any reasonable chance of success.

If you look at CS:S it makes you wonder whether all we're going to be getting is pimped out gfx with no gameplay changes apart from the defaults of source.


I enjoyed DoD anyway, so I imagine this will be good either way.

Do you play games with buddies over Teamspeak or Ventrillo reeke? If not you need to, I can't play any other way.
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Postby YokaI on Fri Jul 29, 2005 10:14 pm

reeke wrote:i wish the dod team would concentrate more on getting teamwork into it. theres never any teamwork, its just people going in the same direction.


Thats the mappers fault, alot of the times people use teamwork, I always use teamwork in every game because i play ffxi so im used to "partying" :twisted:

dux wrote:Trying to implement teamwork within DoD'S general gameplay style would be quite disasterous in my opinion. It's fine the way it is, trying to alter it in anyway would just ruin it. If you're after teamwork, then Battlefield 2 is where you need to be.


Half the time in BF2 they just run off and do their own thing. Like planes flights that take like 8 hours long :lol: Though i donno about other maps, i only played the demo (to lazy to go buy it)
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