thanks for the comments, Ferret nice to see support from a former contributor :p
This is still WIP, but it's at the stage where we need to get publicity to build up the fanbase and importantly to attract some modelling talent. At the map scale we are working at we rely heavily on props, which take time to get done.
None of our maps will be finished until the modellers finish knocking out props to decorate them so don't judge too harshly yet.
Personally I love playing a source engine mod that doesnt use "canyon" style mapping (aka corridor method) You can go in any direction you want, and define your own route to the objectives. While this isnt a revolutionary idea, it's a new thing for HL based games. Combined with sources superior physics and other benefits over engines such as BF2 uses......
