It seems that everyone is jumping on the interview bandwagon recently. The latest one to appear involves Neil Manke and Einar Saukas from Black Widow Games, interviewed by GameCloud:
"Gamecloud - Why did you wish to use the Source engine from Half-Life 2 as the basis for your first game?
Neil Manke - Source is the only brush-based modern 3D game engine. In practice, it means a level designer can create interesting environments using mostly brushes, and later add special models to improve specific details. Working with brushes gives me much more flexibility and opportunity to improvise with my creativity. In comparison, most other state-of-the-art engines depend upon the rather slow and involved process of developing very specific models for every stage of architecture."
Read the full interview at GameCloud.








