by moconnor on Mon Jan 01, 2007 6:29 am
I agree with PhilE. I find that renders in max never really show what it will look like ingame (source wise).
So I try my normal maps and stuff ingame before I make a decision on them.
As for the rework that Hessi give you help with, its very good. but I would give more definition to the bricks around the window, but not too much. it just looks a tad flat atm.
nice work vivi, keep at it man.
edit: im just thinking, when I have been working with normals, I hate the plasticy rounded look it gets (reminds me too much of some Doom 3 engine games), try go for sharper depths when creating a normal.
Like in PS, Chisel Hard instead of smooth.