Broken Wall

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Broken Wall

Postby Tutorial on Wed Mar 30, 2005 9:34 pm

category
General Half-Life 2/Architecture

description
An engine friendly method of creating a broken wall.

keywords
broken, wall, vertex tool.

In this tutorial i will show you the most optimized way to create a ruined wall (A wall with a hole blown in it)

Just create a basic cube then copy/paste it and use clip and vertex manipulate tool until you have the shapes you want, this whole process took me 3-5 minutes including compile time . . .

Keep in mind that you can have a brush with as many sides as you want as long as none of the points are concave so try to get the most out of each brush as possible with the clipping tool, you can even use some displacements with noise and subdivisions inside of the broken wall for even more detailed destruction and another thing to keep in mind is that the info_player_T and info_player_CT do not use the proper bounding box so it is wize to use the info_player_start for scaling your objects because the info_player_start uses the actual bounding box that will is used ingame

Heres a pic showing what the final product should look like. Notice that i only used 9 brushes to create a 15 faced inside hole

Image

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Postby Spartan on Wed Mar 30, 2005 9:43 pm

Isn't this the second tutorial on the same thing? :?
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Postby Blink on Wed Mar 30, 2005 9:56 pm

This is just a wall, other one was debris
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Postby YokaI on Thu Mar 31, 2005 12:49 am

although good... somehow i dont find it clear. :shock:
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Postby Someth|ng W|cked on Thu Mar 31, 2005 12:53 am

I actually typed up this tutorial, it is not an in depth tutorial but if you have basic knowledge of hammer then you will know exactly what to do just by looking at the screen shot included

I also added this as a post to the other tutorial on creating debris which was very unoptimized and would cause major issues after compile

You can use this same process for creating debris
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Postby Spartan on Thu Mar 31, 2005 12:59 am

Wow you must have the new Hammer update that allows you to preview shadows before compiling. :lol:

Image
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Postby YokaI on Thu Mar 31, 2005 1:06 am

Spartan 34 wrote:Wow you must have the new Hammer update that allows you to preview shadows before compiling. :lol:

Image


The image was edited... i think?
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Postby Someth|ng W|cked on Thu Mar 31, 2005 2:13 am

Heh, yeah i just photoshoped the ingame shot into the 3d window so i didn't have to post 2 seperate shots

But a light preview in hammer would be nice, i remember that they originaly had one before hl2 was released then it dissapeared like a few other features they were talking about, but i think thye will be adding it in the future . . .
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Postby WaD on Thu Mar 31, 2005 1:20 pm

I hope so!
Someone stole this signature...
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Postby Spartan on Thu Mar 31, 2005 2:46 pm

I'm glad to know that no one in this whole damn forum can recognize sarcasm.
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Postby Someth|ng W|cked on Thu Mar 31, 2005 10:44 pm

I knew you were being sarcastic, hence the "Hehe"
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Postby Blink on Thu Mar 31, 2005 10:52 pm

Bit of ftopic, but sig is over the top in height, lower it a bit please?
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Postby Someth|ng W|cked on Fri Apr 01, 2005 6:16 am

Yeah i know, im making a new one right now, will be done in a few then i will change it, sorry bout that
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Postby YokaI on Fri Apr 01, 2005 6:19 am

oh shoot, is mine too?

ive got an alternate one, no need to get rid of the tag.. please <3 lmao
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Postby Someth|ng W|cked on Fri Apr 01, 2005 7:08 am

K, got a new sig, is it alright?
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